All BIOMOD.stored.xxx objects are there to make some RAM savings by loading some objects only when they are needed. We just keep a link to the place were those objects are stored when we don't need them anymore. They are kind of pointers to objects created within biomod2 and having a copy on hard drive. It can be consider just as a code trick.
Each BIOMOD.stored.xxx objects has 3 slot:
"logical", is the object already loaded on RAM?
"character", path to the hard drive copy of the object
NULL or the object if loaded.. The object class is different for each BIOMOD.stored.xxx objects
Loading required package: sp Loading required package: raster Loading required package: parallel Loading required package: reshape Loading required package: ggplot2 biomod2 3.3-7.1 loaded. Type browseVignettes(package='biomod2') to access directly biomod2 vignettes. Class "BIOMOD.stored.files" [package "biomod2"] Slots: Name: val inMemory link Class: character logical character Extends: "BIOMOD.stored.data"
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.