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#' @title writefen
#'
#' @description write fen (Forsyth–Edwards Notation) notation
#'
#' @param game chess game object (i.e., a list with elements board, turn, history, and fen_history
#' as created by newgame function)
#' @param cb chess board if cb_tf_insteadof_game set to TRUE
#' @param tb turn if cb_tf_insteadof_game set to TRUE
#' @param cb_tb_insteadof_game if FALSE, uses game to create fen, if TRUE it uses cb and tb
#'
#' @return fen
#' @export
#'
writefen <- function(game, cb = NULL, tb = NULL, cb_tb_insteadof_game = FALSE) {
if (cb_tb_insteadof_game == FALSE) {
currentboard = game$board
turn = game$turn
} else {
currentboard = cb
turn = tb
}
currentboard2 <- ifelse(substr(currentboard, 2, 2) == "w", toupper(substr(currentboard, 1, 1)),
tolower(substr(currentboard, 1, 1)))
currentboard3 <- ifelse(currentboard2 == "", 1, currentboard2)
# 1) read matrix pieces by row
tot <- c()
for (j in 1:8){
row <- if (j<=7) c(currentboard3[j,], "/") else currentboard3[j,]
tot <- c(tot, row)
}
tot2 <- paste0(tot, collapse = "")
tot2 <- gsub("11111111", "8", tot2)
tot2 <- gsub("1111111", "7", tot2)
tot2 <- gsub("111111", "6", tot2)
tot2 <- gsub("11111", "5", tot2)
tot2 <- gsub("1111", "4", tot2)
tot2 <- gsub("111", "3", tot2)
tot2 <- gsub("11", "2", tot2)
fen <- if (turn == 1) paste0(tot2, " w") else paste0(tot2, " b")
fen
}
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