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#' Copying objects to global environment
#'
#' With \code{inspect_objects} you can copy an object to the global environment
#' for further debugging or developing.
#'
#' @param ... Named objects to be copy to the global environment.
#' If there is only one unnamed object, its name in the global environment
#' will be the same as the name of the object passed to \code{...}.
#'
#' @export
#'
#' @examples
#' if (interactive()) {
#'
#' set_logging()
#' shiny::shinyApp(
#' ui = shiny::fluidPage(log_init()),
#' server = function(input, output) {
#' set_logging_session()
#' inspect_objects(mtcars)
#' inspect_objects(df1 = head(mtcars), df2 = head(iris))
#' }
#' )
#'
#' }
inspect_objects <- function(...) {
session <- shiny::getDefaultReactiveDomain()
input <- session$input
objects <- eval(list(...))
object_names <- names(objects)
if (NROW(objects) == 1 && is.null(object_names)) {
object_names <- deparse(substitute(...))
}
if (NROW(objects) > 1 &&
(is.null(object_names) || any(object_names == ""))
) {
stop("All objects must be named.")
}
Map(objects, object_names,
f = function(object, object_name) {
# assign(object_name, value = object, envir = .GlobalEnv)
pos <- 1
assign(object_name, value = object, envir = as.environment(pos))
message("Object named `", object_name,
"` was assigned to the global environment for debugging.\n")
}) # end of walk2
TRUE
} # end of inspect_objects()
#' Copying objects to global environment
#'
#' Convenient wrapper for \code{\link{inspect_objects}}.
#'
#' @inheritParams inspect_objects
#'
#' @export
inspect_object <- function(...) {
inspect_objects(...)
}
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