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#' Create a shinymaterial button
#'
#' Build a shinymaterial button. The initial value is zero, and increases by one on each press.
#' @param input_id String. The input identifier used to access the value.
#' @param label String. The button text.
#' @param icon String. The name of the icon. Leave empty for no icon. Visit \url{https://materializecss.com/icons.html} for a list of available icons.
#' @param depth Integer. The amount of depth of the button. The value should be between 0 and 5. Leave empty for the default depth.
#' @param color String. The color of the button. Leave empty for the default color. Visit \url{https://materializecss.com/color.html} for a list of available colors.
#' @seealso \code{\link{update_material_button}}
#' @examples
#' material_button(
#' input_id = "example_button",
#' label = "Button",
#' icon = "cloud",
#' depth = 5,
#' color = "blue lighten-2"
#' )
material_button <- function(input_id, label, icon = NULL, depth = NULL, color = NULL) {
if(!is.null(icon)){
icon_tag <-
shiny::HTML(
paste0(
'<i class="material-icons left">',
icon,
'</i>')
)
} else {
icon_tag <- NULL
}
create_material_object(
js_file =
"shiny-material-button.js",
material_tag_list =
shiny::tagList(
shiny::tags$button(
class =
paste0(
"waves-effect waves-light btn shiny-material-button",
ifelse(
is.null(depth),
"",
paste0(" z-depth-", depth)
),
ifelse(
is.null(color),
"",
paste0(" ", color)
)
),
id = input_id,
value = 0,
icon_tag,
label
)
)
)
}
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