#' @export
BasicGaussianBandit <- R6::R6Class(
inherit = Bandit,
class = FALSE,
public = list(
mu_per_arm = NULL,
sigma_per_arm = NULL,
mu_offset = NULL,
class_name = "BasicGaussianBandit",
initialize = function(mu_per_arm, sigma_per_arm, mu_offset = 0) {
self$mu_per_arm <- mu_per_arm
self$sigma_per_arm <- sigma_per_arm
self$mu_offset <- mu_offset
self$k <- length(self$mu_per_arm)
},
get_context = function(t) {
context <- list(
k = self$k
)
},
get_reward = function(t, context, action) {
rewards <- rnorm(self$k, self$mu_per_arm, self$sigma_per_arm) + self$mu_offset
optimal_arm <- which_max_tied(self$mu_per_arm)
reward <- list(
reward = rewards[action$choice],
optimal_arm = optimal_arm,
optimal_reward = rewards[optimal_arm]
)
}
)
)
#' Bandit: BasicGaussianBandit
#'
#' Context-free Gaussian multi-armed bandit.
#'
#' Simulates \code{k} Gaussian arms where each arm models the reward as a normal
#' distribution with provided mean \code{mu} and standard deviation \code{sigma}.
#'
#' @name BasicGaussianBandit
#'
#' @section Usage:
#' \preformatted{
#' bandit <- BasicGaussianBandit$new(mu_per_arm, sigma_per_arm)
#' }
#'
#' @section Arguments:
#'
#' \describe{
#' \item{\code{mu_per_arm}}{
#' numeric vector; mean \code{mu} for each of the bandit's \code{k} arms
#' }
#' \item{\code{sigma_per_arm}}{
#' numeric vector; standard deviation of additive Gaussian noise for each of
#' the bandit's \code{k} arms. Set to zero for no noise.
#' }
#' }
#'
#' @section Methods:
#'
#' \describe{
#'
#' \item{\code{new(mu_per_arm, sigma_per_arm)}}{ generates and instantializes a
#' new \code{BasicGaussianBandit} instance. }
#'
#' \item{\code{get_context(t)}}{
#' argument:
#' \itemize{
#' \item \code{t}: integer, time step \code{t}.
#' }
#' returns a named \code{list}
#' containing the current \code{d x k} dimensional matrix \code{context$X},
#' the number of arms \code{context$k} and the number of features \code{context$d}.
#' }
#'
#' \item{\code{get_reward(t, context, action)}}{
#' arguments:
#' \itemize{
#' \item \code{t}: integer, time step \code{t}.
#' \item \code{context}: list, containing the current \code{context$X} (d x k context matrix),
#' \code{context$k} (number of arms) and \code{context$d} (number of context features)
#' (as set by \code{bandit}).
#' \item \code{action}: list, containing \code{action$choice} (as set by \code{policy}).
#' }
#' returns a named \code{list} containing \code{reward$reward} and, where computable,
#' \code{reward$optimal} (used by "oracle" policies and to calculate regret).
#' }
#
#' }
#'
#' @seealso
#'
#' Core contextual classes: \code{\link{Bandit}}, \code{\link{Policy}}, \code{\link{Simulator}},
#' \code{\link{Agent}}, \code{\link{History}}, \code{\link{Plot}}
#'
#' Bandit subclass examples: \code{\link{BasicBernoulliBandit}}, \code{\link{ContextualLogitBandit}},
#' \code{\link{OfflineReplayEvaluatorBandit}}
#'
#' Policy subclass examples: \code{\link{EpsilonGreedyPolicy}}, \code{\link{ContextualLinTSPolicy}}
#'
#' @examples
#' \dontrun{
#'
#' horizon <- 100
#' sims <- 100
#'
#' policy <- EpsilonGreedyPolicy$new(epsilon = 0.1)
#'
#' bandit <- BasicGaussianBandit$new(c(0,0,1), c(1,1,1))
#' agent <- Agent$new(policy,bandit)
#'
#' history <- Simulator$new(agent, horizon, sims)$run()
#'
#' plot(history, type = "cumulative", regret = TRUE)
#'
#' }
NULL
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