API for PredictiveEcology/NetLogoR
Build and Run Spatially Explicit Agent-Based Models

Global functions
$ Man page
$,agentMatrix-method Man page
$,worldArray-method Man page
.bboxCoords Man page
.identifyGrobToPlot,worldArray,.quickPlotGrob-method Man page
.plotGrob,agentMatrix-method Man page
.projNowhere Man page
.quickPlottables-class Man page
==,agentMatrix,character-method Man page
==,agentMatrix,numeric-method Man page
NLall Man page
NLall,agentMatrix,missing,character-method Man page
NLall,matrix,worldArray,character-method Man page
NLall,matrix,worldMatrix,missing-method Man page
NLany Man page
NLany,matrix-method Man page
NLcount Man page
NLcount,matrix-method Man page
NLdist Man page
NLdist,matrix,matrix-method Man page
NLset Man page
NLset,missing,agentMatrix,agentMatrix,character-method Man page
NLset,worldArray,missing,matrix,character-method Man page
NLset,worldMatrix,missing,matrix,missing-method Man page
NLwith Man page
NLwith,agentMatrix,missing,character-method Man page
NLwith,matrix,worldArray,character-method Man page
NLwith,matrix,worldMatrix,missing-method Man page
NLworldIndex Man page
NLworldIndex,worldMatrix,numeric-method Man page
NetLogoR Man page
NetLogoR-package Man page
PxcorPycorFromCell Man page
PxcorPycorFromCell,worldNLR,numeric-method Man page
[ Man page Man page Man page Man page Man page Man page Man page Man page Man page Man page Man page
[,agentMatrix,logical,missing,ANY-method Man page
[,agentMatrix,missing,character,ANY-method Man page
[,agentMatrix,missing,missing,missing-method Man page
[,agentMatrix,missing,numeric,ANY-method Man page
[,agentMatrix,numeric,character,ANY-method Man page
[,agentMatrix,numeric,missing,ANY-method Man page
[,agentMatrix,numeric,numeric,ANY-method Man page
[,worldArray,missing,missing,ANY-method Man page
[,worldArray,numeric,numeric,ANY-method Man page
[,worldMatrix,missing,missing,ANY-method Man page
[,worldMatrix,numeric,numeric,ANY-method Man page
[<- Man page Man page Man page Man page Man page Man page Man page Man page Man page Man page Man page Man page
[<-,agentMatrix,missing,character,character-method Man page
[<-,agentMatrix,missing,numeric,character-method Man page
[<-,agentMatrix,missing,numeric,numeric-method Man page
[<-,agentMatrix,numeric,character,character-method Man page
[<-,agentMatrix,numeric,character,data.frame-method Man page
[<-,agentMatrix,numeric,missing,numeric-method Man page
[<-,agentMatrix,numeric,numeric,character-method Man page
[<-,agentMatrix,numeric,numeric,numeric-method Man page
[<-,worldArray,missing,missing,matrix-method Man page
[<-,worldArray,numeric,numeric,matrix-method Man page
[<-,worldMatrix,missing,missing,ANY-method Man page
[<-,worldMatrix,numeric,numeric,ANY-method Man page
[[ Man page
[[,worldArray,ANY,ANY-method Man page
[[<- Man page
[[<-,worldArray,ANY,ANY,ANY-method Man page
agentClasses Man page Man page
agentClasses-class Man page Man page
agentMatrix Man page
agentMatrix,matrix-method Man page
agentMatrix,missing-method Man page
agentMatrix-class Man page Man page
all Man page
any Man page
bbox,agentMatrix-method Man page
bbox,worldNLR-method Man page
bbox<- Man page
bbox<-,agentMatrix,matrix-method Man page
bboxCoords Source code
bk Man page
bk,agentMatrix,numeric-method Man page
canMove Man page
canMove,worldNLR,agentMatrix,numeric-method Man page
cbind Man page
cbind.agentMatrix Man page Source code
cellFromPxcorPycor Man page
cellFromPxcorPycor,worldNLR,numeric,numeric-method Man page
clearPatches Man page
clearPatches,worldArray-method Man page
clearPatches,worldMatrix-method Man page
coordinates,agentMatrix-method Man page
count Man page
createOTurtles Man page
createOTurtles,numeric-method Man page
createTurtles Man page
createTurtles,numeric,matrix,missing-method Man page
createTurtles,numeric,missing,ANY-method Man page
createWorld Man page
createWorld,missing,missing,missing,missing,missing-method Man page
createWorld,numeric,numeric,numeric,numeric,ANY-method Man page
die Man page
die,agentMatrix,numeric-method Man page
diffuse Man page
diffuse,worldArray,character,numeric,numeric-method Man page
diffuse,worldMatrix,missing,numeric,numeric-method Man page
dist Man page
downhill Man page
downhill,worldArray,character,agentMatrix,numeric-method Man page
downhill,worldMatrix,missing,agentMatrix,numeric-method Man page
dx Man page
dx,agentMatrix,missing-method Man page
dx,agentMatrix,numeric-method Man page
dy Man page
dy,agentMatrix,missing-method Man page
dy,agentMatrix,numeric-method Man page
extent,agentMatrix-method Man page
extent,worldNLR-method Man page
face Man page
face,agentMatrix,matrix-method Man page
fargs Man page
fd Man page
fd,agentMatrix,numeric-method Man page
hatch Man page
hatch,agentMatrix,numeric,numeric-method Man page
head Man page
head.agentMatrix Man page Source code
home Man page
home,worldNLR,agentMatrix,character-method Man page
inCone Man page
inCone,agentMatrix,numeric,numeric,matrix-method Man page
inRadius Man page
inRadius,matrix,numeric,matrix-method Man page
initialize,agentMatrix-method Man page
inspect Man page
inspect,agentMatrix,numeric-method Man page
isNLclass Man page
isNLclass,matrix,character-method Man page
layerNames,worldArray-method Man page
layoutCircle Man page
layoutCircle,worldNLR,agentMatrix,numeric-method Man page
left Man page
left,agentMatrix,numeric-method Man page
length,agentMatrix-method Man page
maxNof Man page
maxNof,agentMatrix,numeric,missing,character-method Man page
maxNof,matrix,numeric,worldArray,character-method Man page
maxNof,matrix,numeric,worldMatrix,missing-method Man page
maxOneOf Man page
maxOneOf,agentMatrix,missing,character-method Man page
maxOneOf,matrix,worldArray,character-method Man page
maxOneOf,matrix,worldMatrix,missing-method Man page
maxPxcor Man page
maxPxcor,worldNLR-method Man page
maxPycor Man page
maxPycor,worldNLR-method Man page
minNof Man page
minNof,agentMatrix,numeric,missing,character-method Man page
minNof,matrix,numeric,worldArray,character-method Man page
minNof,matrix,numeric,worldMatrix,missing-method Man page
minOneOf Man page
minOneOf,agentMatrix,missing,character-method Man page
minOneOf,matrix,worldArray,character-method Man page
minOneOf,matrix,worldMatrix,missing-method Man page
minPxcor Man page
minPxcor,worldNLR-method Man page
minPycor Man page
minPycor,worldNLR-method Man page
moveTo Man page
moveTo,agentMatrix,matrix-method Man page
nOf Man page
nOf,matrix,numeric-method Man page
neighbors Man page
neighbors,worldNLR,matrix,numeric-method Man page
noPatches Man page Source code
noTurtles Man page Source code
nrow,agentMatrix-method Man page
numLayers,worldArray-method Man page
of Man page
of,missing,agentMatrix,character-method Man page
of,worldArray,matrix,character-method Man page
of,worldMatrix,matrix,missing-method Man page
oneOf Man page
oneOf,matrix-method Man page
other Man page
other,matrix,matrix-method Man page
pExist Man page
pExist,worldNLR,numeric,numeric-method Man page
patch Man page
patch,worldNLR,numeric,numeric-method Man page
patchAhead Man page
patchAhead,worldNLR,agentMatrix,numeric-method Man page
patchAt Man page
patchAt,worldNLR,matrix,numeric,numeric-method Man page
patchDistDir Man page
patchDistDir,worldNLR,matrix,numeric,numeric-method Man page
patchHere Man page
patchHere,worldNLR,agentMatrix-method Man page
patchLeft Man page
patchLeft,worldNLR,agentMatrix,numeric,numeric-method Man page
patchRight Man page
patchRight,worldNLR,agentMatrix,numeric,numeric-method Man page
patchSet Man page
patchSet,matrix-method Man page
patches Man page
patches,worldNLR-method Man page
plot.agentMatrix Man page Source code
plot.worldArray Man page Source code
plot.worldMatrix Man page Source code
points.agentMatrix Man page Source code
quickPlottables Man page
randomPxcor Man page
randomPxcor,worldNLR,numeric-method Man page
randomPycor Man page
randomPycor,worldNLR,numeric-method Man page
randomXYcor Man page
randomXYcor,worldNLR,numeric-method Man page
randomXcor Man page
randomXcor,worldNLR,numeric-method Man page
randomYcor Man page
randomYcor,worldNLR,numeric-method Man page
raster2world Man page
raster2world,RasterLayer,character-method Man page
raster2world,RasterStack,character-method Man page
rbind Man page
rbind.agentMatrix Man page Source code
right Man page
right,agentMatrix,numeric-method Man page
set Man page
setXY Man page
setXY,agentMatrix,numeric,numeric,missing,ANY-method Man page
setXY,agentMatrix,numeric,numeric,worldNLR,logical-method Man page
show,agentMatrix-method Man page
show,worldArray-method Man page
show,worldMatrix-method Man page
sortOn Man page
sortOn,agentMatrix,missing,character-method Man page
sortOn,matrix,worldArray,character-method Man page
sortOn,matrix,worldMatrix,missing-method Man page
spdf2turtles Man page
spdf2turtles,SpatialPointsDataFrame-method Man page
sprout Man page
sprout,numeric,matrix-method Man page
stackWorlds Man page
stackWorlds,worldMatrix-method Man page
subHeadings Man page
subHeadings,agentMatrix,agentMatrix-method Man page
subHeadings,agentMatrix,numeric-method Man page
subHeadings,numeric,agentMatrix-method Man page
subHeadings,numeric,numeric-method Man page
tExist Man page
tExist,agentMatrix,numeric,character-method Man page
tExist,agentMatrix,numeric,missing-method Man page
tail Man page
tail.agentMatrix Man page Source code
towards Man page
towards,matrix,matrix-method Man page
turtle Man page
turtle,agentMatrix,numeric,character-method Man page
turtle,agentMatrix,numeric,missing-method Man page
turtleSet Man page
turtleSet,agentMatrix-method Man page
turtles2spdf Man page
turtles2spdf,agentMatrix-method Man page
turtlesAt Man page
turtlesAt,worldNLR,agentMatrix,matrix,numeric,numeric,character- Man page
turtlesAt,worldNLR,agentMatrix,matrix,numeric,numeric,missing-me Man page
turtlesOn Man page
turtlesOn,worldNLR,agentMatrix,matrix,character-method Man page
turtlesOn,worldNLR,agentMatrix,matrix,missing-method Man page
turtlesOwn Man page
turtlesOwn,agentMatrix,character,ANY-method Man page
turtlesOwn,agentMatrix,character,missing-method Man page
updateList Man page
updateList,NULL,NULL-method Man page
updateList,NULL,list-method Man page
updateList,list,NULL-method Man page
updateList,list,list-method Man page
uphill Man page
uphill,worldArray,character,agentMatrix,numeric-method Man page
uphill,worldMatrix,missing,agentMatrix,numeric-method Man page
with Man page
withMax Man page
withMax,agentMatrix,missing,character-method Man page
withMax,matrix,worldArray,character-method Man page
withMax,matrix,worldMatrix,missing-method Man page
withMin Man page
withMin,agentMatrix,missing,character-method Man page
withMin,matrix,worldArray,character-method Man page
withMin,matrix,worldMatrix,missing-method Man page
world2raster Man page
world2raster,worldArray-method Man page
world2raster,worldMatrix-method Man page
worldArray Man page
worldArray-class Man page
worldHeight Man page
worldHeight,worldNLR-method Man page
worldMatrix Man page
worldMatrix-class Man page
worldNLR Man page
worldNLR-class Man page
worldWidth Man page
worldWidth,worldNLR-method Man page
wrap Man page
wrap,SpatialPoints,ANY,missing-method Man page
wrap,SpatialPointsDataFrame,Extent,logical-method Man page
wrap,SpatialPointsDataFrame,Raster,logical-method Man page
wrap,SpatialPointsDataFrame,matrix,logical-method Man page
wrap,matrix,Extent,missing-method Man page
wrap,matrix,Raster,missing-method Man page Man page
wrap,matrix,matrix,missing-method Man page
PredictiveEcology/NetLogoR documentation built on June 14, 2018, 2:15 p.m.