R/plugins.R

#' D3 Sankey Plugin
#'
#' @source Michael Bostock. See 
#' \url{https://github.com/d3/d3-plugins/tree/master/sankey}.
#' @keywords internals
#' @noRd

SankeyPlugin <- function(){
"<script>
d3.sankey = function() {
var sankey = {},
nodeWidth = 24,
nodePadding = 8,
size = [1, 1],
nodes = [],
links = [];

sankey.nodeWidth = function(_) {
if (!arguments.length) return nodeWidth;
nodeWidth = +_;
return sankey;
};

sankey.nodePadding = function(_) {
if (!arguments.length) return nodePadding;
nodePadding = +_;
return sankey;
};

sankey.nodes = function(_) {
if (!arguments.length) return nodes;
nodes = _;
return sankey;
};

sankey.links = function(_) {
if (!arguments.length) return links;
links = _;
return sankey;
};

sankey.size = function(_) {
if (!arguments.length) return size;
size = _;
return sankey;
};

sankey.layout = function(iterations) {
computeNodeLinks();
computeNodeValues();
computeNodeBreadths();
computeNodeDepths(iterations);
computeLinkDepths();
return sankey;
};

sankey.relayout = function() {
computeLinkDepths();
return sankey;
};

sankey.link = function() {
var curvature = .5;

function link(d) {
var x0 = d.source.x + d.source.dx,
x1 = d.target.x,
xi = d3.interpolateNumber(x0, x1),
x2 = xi(curvature),
x3 = xi(1 - curvature),
y0 = d.source.y + d.sy + d.dy / 2,
y1 = d.target.y + d.ty + d.dy / 2;
return \"M\" + x0 + \",\" + y0
+ \"C\" + x2 + \",\" + y0
+ \" \" + x3 + \",\" + y1
+ \" \" + x1 + \",\" + y1;
}

link.curvature = function(_) {
if (!arguments.length) return curvature;
curvature = +_;
return link;
};

return link;
};

// Populate the sourceLinks and targetLinks for each node.
// Also, if the source and target are not objects, assume they are indices.
function computeNodeLinks() {
nodes.forEach(function(node) {
node.sourceLinks = [];
node.targetLinks = [];
});
links.forEach(function(link) {
var source = link.source,
target = link.target;
if (typeof source === \"number\") source = link.source = nodes[link.source];
if (typeof target === \"number\") target = link.target = nodes[link.target];
source.sourceLinks.push(link);
target.targetLinks.push(link);
});
}

// Compute the value (size) of each node by summing the associated links.
function computeNodeValues() {
nodes.forEach(function(node) {
node.value = Math.max(
d3.sum(node.sourceLinks, value),
d3.sum(node.targetLinks, value)
);
});
}

// Iteratively assign the breadth (x-position) for each node.
// Nodes are assigned the maximum breadth of incoming neighbors plus one;
// nodes with no incoming links are assigned breadth zero, while
// nodes with no outgoing links are assigned the maximum breadth.
function computeNodeBreadths() {
var remainingNodes = nodes,
nextNodes,
x = 0;

while (remainingNodes.length) {
nextNodes = [];
remainingNodes.forEach(function(node) {
node.x = x;
node.dx = nodeWidth;
node.sourceLinks.forEach(function(link) {
nextNodes.push(link.target);
});
});
remainingNodes = nextNodes;
++x;
}

//
moveSinksRight(x);
scaleNodeBreadths((width - nodeWidth) / (x - 1));
}

function moveSourcesRight() {
nodes.forEach(function(node) {
if (!node.targetLinks.length) {
node.x = d3.min(node.sourceLinks, function(d) { return d.target.x; }) - 1;
}
});
}

function moveSinksRight(x) {
nodes.forEach(function(node) {
if (!node.sourceLinks.length) {
node.x = x - 1;
}
});
}

function scaleNodeBreadths(kx) {
nodes.forEach(function(node) {
node.x *= kx;
});
}

function computeNodeDepths(iterations) {
var nodesByBreadth = d3.nest()
.key(function(d) { return d.x; })
.sortKeys(d3.ascending)
.entries(nodes)
.map(function(d) { return d.values; });

//
initializeNodeDepth();
resolveCollisions();
for (var alpha = 1; iterations > 0; --iterations) {
relaxRightToLeft(alpha *= .99);
resolveCollisions();
relaxLeftToRight(alpha);
resolveCollisions();
}

function initializeNodeDepth() {
var ky = d3.min(nodesByBreadth, function(nodes) {
return (size[1] - (nodes.length - 1) * nodePadding) / d3.sum(nodes, value);
});

nodesByBreadth.forEach(function(nodes) {
nodes.forEach(function(node, i) {
node.y = i;
node.dy = node.value * ky;
});
});

links.forEach(function(link) {
link.dy = link.value * ky;
});
}

function relaxLeftToRight(alpha) {
nodesByBreadth.forEach(function(nodes, breadth) {
nodes.forEach(function(node) {
if (node.targetLinks.length) {
var y = d3.sum(node.targetLinks, weightedSource) / d3.sum(node.targetLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});

function weightedSource(link) {
return center(link.source) * link.value;
}
}

function relaxRightToLeft(alpha) {
nodesByBreadth.slice().reverse().forEach(function(nodes) {
nodes.forEach(function(node) {
if (node.sourceLinks.length) {
var y = d3.sum(node.sourceLinks, weightedTarget) / d3.sum(node.sourceLinks, value);
node.y += (y - center(node)) * alpha;
}
});
});

function weightedTarget(link) {
return center(link.target) * link.value;
}
}

function resolveCollisions() {
nodesByBreadth.forEach(function(nodes) {
var node,
dy,
y0 = 0,
n = nodes.length,
i;

// Push any overlapping nodes down.
nodes.sort(ascendingDepth);
for (i = 0; i < n; ++i) {
node = nodes[i];
dy = y0 - node.y;
if (dy > 0) node.y += dy;
y0 = node.y + node.dy + nodePadding;
}

// If the bottommost node goes outside the bounds, push it back up.
dy = y0 - nodePadding - size[1];
if (dy > 0) {
y0 = node.y -= dy;

// Push any overlapping nodes back up.
for (i = n - 2; i >= 0; --i) {
node = nodes[i];
dy = node.y + node.dy + nodePadding - y0;
if (dy > 0) node.y -= dy;
y0 = node.y;
}
}
});
}

function ascendingDepth(a, b) {
return a.y - b.y;
}
}

function computeLinkDepths() {
nodes.forEach(function(node) {
node.sourceLinks.sort(ascendingTargetDepth);
node.targetLinks.sort(ascendingSourceDepth);
});
nodes.forEach(function(node) {
var sy = 0, ty = 0;
node.sourceLinks.forEach(function(link) {
link.sy = sy;
sy += link.dy;
});
node.targetLinks.forEach(function(link) {
link.ty = ty;
ty += link.dy;
});
});

function ascendingSourceDepth(a, b) {
return a.source.y - b.source.y;
}

function ascendingTargetDepth(a, b) {
return a.target.y - b.target.y;
}
}

function center(node) {
return node.y + node.dy / 2;
}

function value(link) {
return link.value;
}

return sankey;
};
</script>

<script>\n
"
}
christophergandrud/d3Network documentation built on May 13, 2019, 7:02 p.m.