source("global.R")
# library(alicetwist)
server <- function(input, output, session) {
# Variables definition
values <- reactiveValues(
players = NULL,
hands = NULL,
fingers = NULL,
split = NULL,
game = NULL,
active = NULL
)
# New game button is clicked
observeEvent(input$newgame, ignoreNULL = FALSE, {
values$players <- 2 # at the moment only 2 players are allowed
values$hands <- 2 # at the moment only 2 hands are allowed
values$fingers <- as.numeric(input$finger)
values$split <- input$split
values$game <- new_game(fingers = values$fingers,
split = values$split)
values$active <- TRUE
})
# Game representation
output$game <- renderUI({
values$game
isolate({
div(
id = "game-inner",
class = ifelse(values$active, "active", "inactive"),
div(id = "game-shield"),
tagList(
div(class = "player",
lapply(seq(values$hands), function(hand) {
player <- 2
value <- game_status(values$game)[player, hand]
visClass <- ifelse(value == 0, "empty", "active")
id <- sprintf("player%s-hand%s",
player,
hand)
actionLink(
id,
value,
class = paste("opponent-hand", visClass),
`player` = player,
`hand` = hand
)
})
),
div()
)
)
})
})
}
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