API for raybevel
Generates Polygon Straight Skeletons and 3D Bevels

Global functions
.onLoad Source code
arrange_base Man page Source code
change_polygon_bevel Man page Source code
convert_ss_to_polygons Man page Source code
convert_ss_to_polygons_rcpp Source code
determinant2x2 Man page Source code
discretize_and_merge_nodes Man page Source code
dot Man page Source code
extrude_sides Man page Source code
find_dangling_nodes Man page Source code
generate_bevel Man page Source code
generate_beveled_polygon Man page Source code
generate_complex_bevel Man page Source code
generate_offset_links_nodes Man page Source code
generate_offset_links_nodes_rcpp Source code
generate_offset_polygon Man page Source code
generate_roof Man page Source code
get_time Man page Source code
identify_maxima_nodes Man page Source code
init_time Man page Source code
insert_polygon_links_nodes Man page Source code
interpolate_location Man page Source code
is_ccw_polygon Source code
is_simple_polygon Source code
make_incremental_nodes Man page Source code
modify_bevel_with_skeleton Man page Source code
plot_offset_polygon Man page Source code
plot_skeleton Man page Source code
print_time Man page Source code
process_sliced_links Man page Source code
recalculate_ordered_ids Man page Source code
remove_node_duplicates Man page Source code
remove_reversed_links Man page Source code
run_docs_raybevel Man page Source code
skeletonize Man page Source code
skeletonize_rcpp Source code
swap_yz Man page Source code
unit_vector Man page Source code
raybevel documentation built on April 4, 2025, 2:42 a.m.