Man pages for dfsp-spirit/haze
Smoothing of per-Vertex Data on Triangular Meshes

ensure.fs.surfaceCheck whether parameter is an fs.surface instance.
ensure.tmesh3dEnsure the mesh is a tmesh3d instance. Will convert...
find_nv_kdtreeFind nearest mesh vertex for query coordinates using kdtree.
fs.surface.to.tmesh3dGet an rgl tmesh3d instance from a brain surface mesh.
hazehaze: Smoothing of per-vertex data on triangular meshes
homogeneous_to_cartesianConvert homogeneous coordinates to Cartesian coordinates.
interp_trisInterpolate values within mesh triangles in R.
interp_tris_cpp_wrapperInterpolate values within mesh triangles in C++.
linear_interpolate_kdtreeInterpolate per-vertex data at the query points. Or map...
mesh.adjCompute vertex neighborhoods for a mesh.
mesh.neigh.preReturn pre-computed neighborhood data for specific meshes.
nn_interpolate_kdtreeGet per-vertex data at vertices closest to the given query...
pervertexdata.smoothnnSmooth per-vertex data based on mesh.
pervertexdata.smoothnn.adjSmooth per-vertex data using nearest-neighbor smoothing based...
pervertexdata.smoothnn.adj.cppSmooth data, C++ version.
pervertexdata.smoothnn.adj.matSmooth matrix in parallel
read.vvRead vv binary file.
submesh.vertexCreate a submesh including only the given vertices.
tmesh3d.to.fs.surfaceGet an fs.surface brain mesh from an rgl tmesh3d instance.
dfsp-spirit/haze documentation built on Feb. 28, 2023, 11:45 p.m.