General intersections via a triangle pool from disparate polygon inputs. Overlap is determined via finite-element decomposition of all component edges in all inputs into triangles. Then triangles instances are classified (by point-in-polygon lookup) by objects within layers.
Package details |
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| Maintainer | |
| License | GPL-3 |
| Version | 0.2.0.9001 |
| URL | https://github.com/hypertidy/polymer https://hypertidy.github.io/polymer/ |
| Package repository | View on GitHub |
| Installation |
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