fCrossProduct | Cross product between two vectors |
fDotProduct | Dot product between two vectors |
fGet2DRoundedBoundaryAroundPath | Very suboptimal code to draw a polygon around a set of x,y... |
fGet3DFromMultiple2D | Function to convert stereo or more vision to 3D |
fGet3DTrajectoryBetweenTwoPoints | Calculate a trajectory between two points based on the input... |
fGetBlocksThroughWhichLineSegmentsPass | Identifies the blocks in a grid through which a line segment... |
fGetInterpolatedPointsAtDivisionPlane | Handles the logic needed by the mViewBeginsFromCoordinates... |
fGetMovedLineSegments | Calculates coordiantes of a line segment moved from a base... |
fGetOrthogonalAxes | Function to give orthogonal x and y axis vectors on a plane |
fGetPlaneAt | Getting plane coefficients from two vectors and a point that... |
fGetProjectionsOnPlane | Projections of 3d points on a plane |
fGetTextCoordinates | Will definitely have lots of edge cases, very WIP |
fGetTransformedCoordinates | Function to easily transform coordinate spaces |
fGetTriangleAlongLineSegment | Mainly to draw arrowheads |
fModelBounce | Experimental - generating random trajectories with bounes |
fPointLineSegmentProjection | http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment |
fRelativeXYPositionOnPlane | Transforms 3d Points on a plane to the relative 2d... |
fRemovePointsBehindDividingPlane | Handles the logic needed by the mViewBeginsFromCoordinates... |
hello | Hello, World! |
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