GiveSome: Dyadic sequences of 45 subjects engaging a social dilemma

Description Usage Format Details Source

Description

The data set stems from the bachelor thesis of Halstenberg (2016) and contains sequences of 45 subjects that engaged in a 32-rounds-long four-coin dilemma. That is, each player starts with four coins that are worth one point for oneself and two points for the opponent. Both players have to submit zero to four of them to the other player. The decision is made secretly and simultaneously.

Usage

1

Format

An object of class matrix with 42 rows and 62 columns.

Details

The computer was set to ignore the humans behavior at all. Instead the 32 rounds were divided into eight blocks. Within each block, the computer gave one-times one, two-times two, and one-times three coins in randomized order. The only exception was the very first turn, in which the algorithm always gave two coins followed by one, two and three coins in randomized order.Thus, on average, the algorithm gave two coins. Hence, it was always possible for the human player to give more or fewer coins than the algorithm did before.

For the humnan, it was coded whether the human player gave more (1) coins in his turn than the algorithm did in the last turn or not (0). The same was coded for the computer. Thus, coding started in the second turn resulting in 31 entries for each of both.

The data frame contains 45 rows (subjects) and 62 columns. Columns 1 to 31 correspond to the human behavior, columns 32:61 to the algorithm.

Source

Halstenberg, E. (2016). The effect of social value orientation on cooperation in a four-coin dilemma: a quasi-replication study using the svo slider measure. (Unpublished bachelor thesis). University Bielefeld, Germany.


DySeq documentation built on May 1, 2019, 10:14 p.m.

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