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      Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <arXiv:1902.06565v2>.
| Package details | |
|---|---|
| Author | Victor Picheny [aut, cre] (<https://orcid.org/0000-0002-4948-5542>), Mickael Binois [aut] | 
| Maintainer | Victor Picheny <victor.picheny@inra.fr> | 
| License | GPL-3 | 
| Version | 1.2.0 | 
| URL | https://github.com/vpicheny/GPGame | 
| Package repository | View on CRAN | 
| Installation | Install the latest version of this package by entering the following in R:  | 
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