GPGame: Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <doi:10.48550/arXiv.1902.06565>.

Getting started

Package details

AuthorVictor Picheny [aut] (ORCID: <https://orcid.org/0000-0002-4948-5542>), Mickael Binois [aut, cre] (ORCID: <https://orcid.org/0000-0002-7225-1680>)
MaintainerMickael Binois <mickael.binois@inria.fr>
LicenseGPL-3
Version1.2.1
URL https://github.com/vpicheny/GPGame
Package repositoryView on CRAN
Installation Install the latest version of this package by entering the following in R:
install.packages("GPGame")

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GPGame documentation built on Nov. 14, 2025, 5:07 p.m.