GPGame: Solving Complex Game Problems using Gaussian Processes

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.

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Package details

AuthorVictor Picheny, Mickael Binois
MaintainerVictor Picheny <[email protected]>
Package repositoryView on CRAN
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GPGame documentation built on March 22, 2018, 5:04 p.m.