GPGame: Solving Complex Game Problems using Gaussian Processes
Version 1.0.0

Sequential strategies for finding game equilibria are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.

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Package details

AuthorVictor Picheny, Mickael Binois
Date of publication2017-06-10 06:17:19 UTC
MaintainerVictor Picheny <[email protected]>
Package repositoryView on CRAN
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GPGame documentation built on June 10, 2017, 9:02 a.m.