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Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) <doi:10.1007/s10898-018-0688-0>. M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) <arXiv:1902.06565v2>.
Package details |
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Author | Victor Picheny [aut, cre] (<https://orcid.org/0000-0002-4948-5542>), Mickael Binois [aut] |
Maintainer | Victor Picheny <victor.picheny@inra.fr> |
License | GPL-3 |
Version | 1.2.0 |
URL | https://github.com/vpicheny/GPGame |
Package repository | View on CRAN |
Installation |
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