QDuels_Bob_payoffs: Quantum Two Person Duel game

Description Usage Arguments Value References Examples

View source: R/QDuels_Bob_payoffs.R

Description

This function returns the expected payoff to Bob for three possible cases for the Quantum Duel game:

  1. The game is continued for n rounds and none of the players shoots at the air.

  2. The game is continued for 2 rounds and Alice shoots at the air in her second round.

  3. The game is continued for 2 rounds and Bob shoots at the air in her second round.

Psi is the initial state of the quantum game, n is the number of rounds, a is the probability of Alice missing the target, b is the probability of Bob missing the target, and alpha1, alpha2, beta1, beta2 are arbitrary phase factors that lie in -pi to pi that control the outcome of a poorly performing player.

Usage

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QDuels_Bob_payoffs(Psi, n, a, b, alpha1, alpha2, beta1, beta2)

Arguments

Psi

a vector representing the initial quantum state

n

an integer

a

a number

b

a number

alpha1

a number

alpha2

a number

beta1

a number

beta2

a number

Value

A list consisting of the payoff value to Bob depending on three situations of the quantum duel game: 1) The game is continued for n rounds and none of the players shoots at the air, 2) The game is continued for 2 rounds and Alice shoots at the air in her second round and 3) The game is continued for 2 rounds and Bob shoots at the air in her second round.

References

https://arxiv.org/pdf/quant-ph/0506219.pdf
https://arxiv.org/pdf/quant-ph/0208069.pdf
https://arxiv.org/pdf/quant-ph/0305058.pdf

Examples

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init()
QDuels_Bob_payoffs(Q$Q11, 5, 0.666666, 0.5, 0, 0, 0.2, 0.7)
Qs <- (Q$Q0+Q$Q1)/sqrt(2)
Psi <- kronecker(Qs, Qs)
QDuels_Bob_payoffs(Psi, 5, 0.666666, 0.5, 0, 0, 0.2, 0.7)

QGameTheory documentation built on July 8, 2020, 7:27 p.m.