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#############################################################
# Function to calculate nodes and weights of Gauss-Legendre #
# quadrature, where size is the number of points. It uses the #
# Golub-Welsh algorithm #
#############################################################
# GaussLegendre <- function(size)
# {
# size <- as.integer(size)
# if (size < 0)
# stop("Must be a non-negative number of nodes!")
# if (size == 0)
# return(list(x = numeric(0), w = numeric(0)))
# i <- 1:size
# j <- 1:(size-1)
# mu0 <- 2
# b <- j / (4 * j^2 - 1)^0.5
# A <- rep(0, size * size)
# A[(size + 1) * (j - 1) + 2] <- b
# A[(size + 1) * j] <- b
# dim(A) <- c(size, size)
# sd <- eigen(A, symmetric = TRUE)
# w <- rev(as.vector(sd$vectors[1, ]))
# w <- mu0 * w^2
# x <- rev(sd$values)
# return(list(nodes = x, weights = w))
# }
#
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