Description Usage Arguments Details Value See Also Examples
These are simple functions that manipulate probabilities and DCs for skill
checks. check_prob()
calculates the success/failure probability of a check
with the given DC. check_dc()
calculates the required difficulty class so
that a skill check has the given success/failure probability. See below for
more details.
1 2 3 |
roll |
A roll expression (e.g., |
p |
The probability of success/failure of the check (or attack). |
success |
Whether to aim for success (the default) or for failure on the check (or attack). |
dc |
The difficulty class to beat for a skill check (or the armor class to beat for an attack). |
These functions hide the complexities of the roll family so users
unfamiliar with R's d/p/q/r notation can get quickly up and running
with the package. Since attacks and checks work in the same way (i.e.,
success means rolling a value higher than or equal to a certain threshold),
there are no attack_*()
functions.
For more details on roll expressions, see r()
and the Dice S4 class.
A numeric scalar.
roll, r()
, Dice.
1 2 3 4 5 | # Probability of d20 + 8 passing a DC 15 skill check
check_prob(d20 + 8, 15)
# Probability of d20 + 8 missing an AC 15 attack
check_prob(d20 + 8, 15, success = FALSE)
|
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.