| animate | Render a gganim object |
| anim_save | Save an animation to a file |
| ease_aes | Control easing of aesthetics |
| enter_exit | Define how entering and exiting data behaves |
| frame_vars | Access metadata about the frames in an animation |
| gganimate | Catch attempt to use the old API |
| gganimate-ggproto | Base ggproto classes for gganimate |
| gganimate-package | gganimate: A Grammar of Animated Graphics |
| gif_file | Wrap a gif file for easy handling |
| last_animation | Retrieve the last rendered animation |
| layer_type | Define what graphical type a layer is |
| renderers | Renderers provided by gganimate |
| save_animation | Infrastructure for animation saving |
| shadow_mark | Show original data as background marks |
| shadow_null | A non-existent shadow |
| shadow_trail | A trail of evenly spaced old frames |
| shadow_wake | Show preceding frames with gradual falloff |
| split_animation | Split an animation into chunks |
| sprite_file | Wrap an image sprite for easy handling |
| transition_components | Transition individual components through their own lifecycle |
| transition_events | Transition individual events in and out |
| transition_filter | Transition between different filters |
| transition_layers | Build up a plot, layer by layer |
| transition_manual | Create an animation by specifying the frame membership... |
| transition_null | Keep all data constant across the animation |
| transition_reveal | Reveal data along a given dimension |
| transition_states | Transition between several distinct stages of the data |
| transition_time | Transition through distinct states in time |
| tween_before_stat | Define if layers should be tweened before stats are... |
| video_file | Wrap a video file for easy handling |
| view_follow | Let the view follow the data in each frame |
| view_static | Keep a fixed view that include all of the data |
| view_step | Follow the data in steps |
| view_zoom | Pan and zoom smoothly between different states |
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.