Man pages for locationgamer
Identification of Location Game Equilibria in Networks

createDistanceCreate distance matrix for a completely connected network
dijkstraShortest path through network using dijkstra's algorithm
euclidDistanceEuclidean distance between two points
lgsolveEquilibrium locations of location game
plotDijkstraPlot shortest path between two points in a network
plotNetworkPlotting a network consisting of edges and vertexes
plotPrimPlotting minimum spanning tree connecting all vertexes
primDistanceMinimum spanning tree using Prim's algorithm
randomCoordinatesCreate random coordinates for network vertexes
locationgamer documentation built on Dec. 18, 2020, 5:08 p.m.