knitr::opts_chunk$set( collapse = TRUE, comment = "#>" )
Whenever the luajr
R package opens a new Lua state, it opens all the
standard Lua libraries in that
state, as well as the luajr
module, which is designed to provide some key
capabilities for your Lua code to interface well with R code. This vignette
documents the luajr
module.
The vector types are modelled after C++'s std::vector
class. A vector type is
what you end up with if you pass an argument into a Lua function using
lua_func()
with arg code "v"
, but you can also create new vectors within
Lua.
Like their C++ counterparts, vector types all maintain an internal "capacity" which is equal to or greater than their "length", or actual number of elements. The exception is the character vector, which is implemented internally as a Lua table but has the same interface as the other vector types.
Note that for vector types, indexes start at 1, not at 0. You must be very
careful not to access or write out of these bounds, as the luajr
module does
not do bounds checking. Going out of bounds will cause crashes or other
undefined behaviour. Unlike Lua tables, vector types can only be indexed with
integers from 1 to the vector length, not with strings or any other types.
luajr.logical(a, b)
, luajr.integer(a, b)
, luajr.numeric(a, b)
, luajr.character(a, b)
These functions can be used to create "vector types" in Lua code. The meaning
of a
and b
depends on their type. For example:
luajr.numeric() -- Empty numeric vector luajr.numeric(n, x) -- Size-n numeric vector, all entries equal to x luajr.numeric(v) -- Copied from vector v luajr.numeric(z) -- Copied from "vector-ish" object z
Above, n
is a nonnegative number, x
is a boolean, number, string (as
appropriate for the vector type) or nil
, v
is another vector object of
the same type, and z
is a table, vector type, or reference type.
If x == nil
in the (n, x)
form of the above functions, then the values of
the vector are left uninitialized (except for luajr.character
, where the
values are set to the empty string).
luajr.is_logical(obj)
, luajr.is_integer(obj)
, luajr.is_numeric(obj)
, luajr.is_character(obj)
Check whether a value obj
is one of the corresponding vector types. These
return true
if obj
is of the corresponding type, and false
otherwise.
All the vector types have the following methods:
#v
Returns the length of the vector.
x = v[i]
, v[i] = x
Get or set the i
th element of the vector.
Again: Note that for vector types, indexes start at 1, not at 0. You must be
very careful not to access or write out of these bounds, as the luajr
module
does not do bounds checking. Going out of bounds will cause crashes or
other undefined behaviour. Unlike Lua tables, vector types can only be indexed
with integers from 1 to the vector length, not with strings or any other types.
pairs(v)
, ipairs(v)
Use with a Lua for
loop to iterate over the values of the vector. For
example:
for i,x in pairs(v) do print(i, x) end
Note that for vector types, pairs
and ipairs
are interchangeable and the
same loop above can be written as
for i = 1, #v do print(i, v[i]) end
v:assign(a, b)
Assign a new value to the vector; a
and b
have the same meaning as in the
vector type constructors.
v:print()
Print each value of the vector next to its index, each value on a new line.
v:concat(sep)
Returns a string comprised of the elements of the vector converted into strings
and concatenated together with sep
as a separator. If sep
is missing, the
default is ","
.
v:debug_str()
Returns a compact string representation of the vector, useful mainly for debugging. This contains the length of the vector, then the capacity of the vector, then each of the vector elements separated by commas.
v:reserve(n)
If n
is larger than the vector's current capacity, suggests that the vector
be enlarged to a capacity of n
. Otherwise, does nothing.
v:capacity()
Returns the capacity of the vector.
v:shrink_to_fit()
If the vector's capacity is larger than its length, reallocates the vector so that its capacity is equal to its length.
v:clear()
Sets the size of the vector to 0.
v:resize(n, val)
Sets the size of the vector to n
. If n
is smaller than the vector's current
length, removes elements at the end of the vector. If n
is larger than the
vector's current length, adds new elements at the end equal to val
. val
can
be nil
or missing.
v:push_back(val)
Adds val
to the end of the vector.
v:pop_back()
Removes one element from the end of the vector.
v:insert(i, a, b)
Inserts new elements before position i
, which must be between 1 and #v + 1
.
a
and b
have the same meaning as in the
vector type constructors.
v:erase(first, last)
Removes elements from position first
to position last
, inclusive (e.g. so
that v:erase(1, #v)
erases the whole vector). If last
is nil
or missing,
just erases the single element at position first
.
The reference types are similar to the vector types, but they are more "low-level" and hence are missing much of the functionality of the vector types. They map directly onto memory managed by R, so judicious use of reference types when passing to or returning from Lua can avoid unnecessary memory allocations and copies.
Although reference types are missing lots of methods that the vector types have, they do have one feature that the vector types don't have, namely that you can set and get the attributes associated with the underlying R value.
A reference type is what you end up with if you pass an argument into a Lua
function using lua_func()
with arg code "r"
, but you can also create new
reference types within Lua.
As with the vector types, indexes start at 1, not at 0, and you must be very careful not to access or write out of these bounds.
Finally, because reference types depend upon R, they are not completely
thread safe and therefore they cannot safely be used with lua_parallel()
.
luajr.logical_r(a, b)
, luajr.integer_r(a, b)
, luajr.numeric_r(a, b)
, luajr.character_r(a, b)
These functions can be used to create "vector types" in Lua code. The meaning
of a
and b
depends on their type. Namely:
luajr.numeric_r(n, x) -- Size n, all entries equal to x if x ~= nil luajr.numeric_r(z) -- Copied from "vector-ish" object z
Above, n
is a nonnegative number, x
is a boolean, number, or string (as
appropriate for the vector type) or nil
, and z
is a table, vector type, or
reference type.
luajr.is_logical_r(obj)
, luajr.is_integer_r(obj)
, luajr.is_numeric_r(obj)
, luajr.is_character_r(obj)
Check whether a value obj
is one of the corresponding reference types. These
return true
if obj
is of the corresponding type, and false
otherwise.
All the reference types have the following methods:
#v
Returns the length of the referenced vector.
x = v[i]
, v[i] = x
Get or set the i
th element of the referenced vector.
pairs(v)
, ipairs(v)
Use with a Lua for
loop to iterate over the values of the vector.
x = v(attr)
, v(attr, x)
Get or set the attribute named attr
. The second form, with two arguments,
sets the attribute to x
. Note that even though you can get and manipulate
the names
attribute, you cannot access a reference vector's elements by their
names.
A list is a special kind of Lua table that can be indexed either with positive integers or with strings. Unlike a Lua table, a list remembers the order in which you have added elements to it, like an R list does.
luajr.list()
Creates a new, empty list.
luajr.is_list(obj)
Check whether a value obj
is a list. Returns true
if obj
is a list, and
false
otherwise.
Lists have the following methods:
#v
Returns the length of the list, including both integer- and string-keyed
entries. This differs from the behaviour of the #
operator on normal Lua
tables, which only report the number of integer-keyed entries.
x = v[i]
, v[i] = x
Get or set element i
of the list. i
can be either a positive integer or
a string. Note that you cannot write to any integer keys greater than #v + 1
.
pairs(v)
, ipairs(v)
Use with a Lua for
loop to iterate over the values of the vector. Unlike with
vector and reference types, pairs
and ipairs
are not exactly the same when
applied to lists; the former will provide either string or number keys as you
iterate through the list (strings if they are present, numbers otherwise) and
the latter will give number keys only. Either one iterates through every
element of the list and both iterate through the list in the same order.
x = v(attr)
, v(attr, x)
Get or set the attribute named attr
. The second form, with two arguments,
sets the attribute to x
. Note that, for a list, the "names"
attribute is
not a simple vector of names, like in R, but is an associative array linking
keys to their indices. For example, for a list with elements a = 1
, 2
, and
c = 3
, v("names")
is equal to { "a" = 1, "c" = 3 }
. However, when a
list is returned to R, its "names"
attribute has the normal R format.
Note that lists have this interface for setting and getting attributes, but
unlike the reference types (which also have this capability), they are not
internally managed by R. This means that they are safe to use with
lua_parallel()
, as long as they don't contain any reference types.
There are a handful of additional types based on the above types, but which have some special behaviour when returned to R.
A data frame can be created with
df = luajr.dataframe()
This is just a luajr.list
with the "class"
attribute set to "data.frame"
.
However, when a list with this class gets returned to R, it gets turned into a
data frame.
A matrix can be created with
df = luajr.matrix_r(nrow, ncol)
This is a special kind of luajr.numeric_r
with the "dim"
attribute set to
luajr.integer_r({ nrow, ncol })
. It gets recognized as a matrix when returned
to R. However, you can only access elements with a single index that starts at
1 and goes in column-major order. So, for example, for a 2x2 matrix, the
top-left element has index 1, bottom-left has index 2, top-right has index 3
and bottom-right has index 4.
Note that it is a reference type.
A data matrix can be created with
dm = luajr.datamatrix_r(nrow, ncol, names)
This is similar to luajr.matrix_r
, but it has names
as column names.
names
can be passed in as a Lua table (e.g. { "foo", "bar" }
) or as a
luajr.character
or luajr.character_r
object.
Using a data matrix is very slightly faster than using a data frame because only one memory allocation needs to be made, but this difference is on the order of microseconds for normal sized data. Also, if you are just going to convert the returned matrix into a data frame anyway, you lose the speed advantage. So don't worry about it too much.
The column names can be get and set within Lua using the special attribute name
"/matrix/colnames"
.
The following constants are defined in the luajr
table:
luajr.TRUE luajr.FALSE luajr.NA_logical_ luajr.NA_integer_ luajr.NA_real_ luajr.NA_character_ luajr.NULL
Note that Lua's semantics in dealing with logical types and NA values are very different from R's semantics. Lua does not "understand" NA values in the same way that R does, and it sees the R logical type as fundamentally an integer, not a boolean.
Specifically, whereas in R you could do the following:
x = c(TRUE, FALSE, NA) if (x[1]) print("First element of x is TRUE!")
in Lua you have to do this:
x = luajr.logical({ luajr.TRUE, luajr.FALSE, luajr.NA_logical_ }) if x[1] == luajr.TRUE then print("First element of x is TRUE!") end
This is because under the hood, R's TRUE is defined as the integer 1 (though
any nonzero integer besides NA will also test as TRUE), FALSE is defined as 0,
and NA (when logical or integer) is defined as a special 'flag' value of
-2147483648 (i.e. -2^31). However, in Lua, anything other than nil
or false
evaluates as true
, meaning that the following Lua code
x = luajr.logical({ luajr.TRUE, luajr.FALSE, luajr.NA_logical_ }) for i = 1, #x do if x[i] then print("Element", i, "of x is TRUE!") end end
will incorrectly claim that luajr.TRUE
, luajr.FALSE
, and
luajr.NA_logical_
are all "TRUE
". So, instead, explicitly set logical
values to either luajr.TRUE
, or luajr.FALSE
, or luajr.NA_logical_
, and
explicitly test them against the same values.
Note that the different NA constants are not interchangeable. So, when testing
for NA in Lua, you have to check if a value is equal to (==
) or not equal to
(~=
) the corresponding NA constant above, depending on the type of the
variable in question.
All of this only applies to the vector and reference types described above.
Lua also has its own boolean type (with possible values true
and false
)
which will never compare equal with either luajr.TRUE
, luajr.FALSE
or any
of the NA values. A Lua string can never compare equal with
luajr.NA_character_
, but conversely a Lua number may sometimes compare
equal with luajr.NA_logical_
, luajr.NA_integer_
, or luajr.NA_real_
, so
do be careful not to mix Lua types and these R constants.
Finally, luajr.NULL
can be used to represent a NULL
value, either on its
own or as part of a table or luajr.list
that gets returned to R. If you pass
NULL in to Lua through arg code "s"
, it will come out as nil
in Lua; but if
you use arg code "r"
or "v"
, it will come out as luajr.NULL
.
Any scripts or data that you put into this service are public.
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.