Nothing
set_board <- function(board, nrow, ncol, mine_count, mines = NULL) {
attr(board, "mines") <- if(is.null(mines))
new_mines(nrow, ncol, mine_count) else mines
board <- update_minecount(board, mine_count)
attr(board, "lock") <- FALSE
attr(board, "hide") <- matrix(FALSE, nrow, ncol)
attr(board, "time") <- FALSE
attr(board, "restart") <- FALSE
draw_count("timer", 0L, NULL)
update_smiley(":)")
board
}
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