View source: R/minCharChange.R
minCharChange | R Documentation |
minCharChange
is a function which takes a cladogram and a discrete trait and finds the
solutions of inferred character states for ancestral nodes that minimizes the number of
character state transitions (either gains or losses/reversals) for a given topology and a set of
discrete character data. minCharChange
relies on ancPropStateMat
, which is a wrapper
for phangorn
's function ancestral.pars
.
minCharChange( trait, tree, randomMax = 10000, maxParsimony = TRUE, orderedChar = FALSE, type = "MPR", cost = NULL, printMinResult = TRUE, ambiguity = c(NA, "?"), dropAmbiguity = FALSE, polySymbol = "&", contrast = NULL ) ancPropStateMat( trait, tree, orderedChar = FALSE, type = "MPR", cost = NULL, ambiguity = c(NA, "?"), dropAmbiguity = FALSE, polySymbol = "&", contrast = NULL, returnContrast = FALSE )
trait |
A vector of trait values for a discrete character, preferably named with taxon names identical to the tip labels on the input tree. |
tree |
A cladogram of type |
randomMax |
The maximum number of cladograms examined when searching a large number of solutions
consistent with the reconstructed ancestral states from |
maxParsimony |
If |
orderedChar |
If |
type |
The parsimony algorithm applied by
|
cost |
A matrix of the cost (i.e. number of steps) necessary to
change between states of the input character trait.
If |
printMinResult |
If |
ambiguity |
A vector of values which indicate ambiguous
(i.e. missing or unknown) character state codings
in supplied |
dropAmbiguity |
A logical. If |
polySymbol |
A single symbol which separates alternative
states for polymorphic codings; the default symbol is
|
contrast |
A matrix of type integer with cells of 0
and 1, where each row is labeled with a string value
used for indicating character states in |
returnContrast |
If |
The wrapper function ancPropStateMat
simply automates
the application of functions ancestral.pars
and phyDat
from phangorn
, along with several additional checks
and code to present the result as a matrix, rather than a specialized list.
Note that although the default orderedChar
argument
assumes that multistate characters are unordered,
the results of character change will always be reported as
gains and losses relative to the numbering of the
states in the output transitionSumChanges
, exactly
as if they had been ordered. In the case
where the character is actually ordered, this may be
considered a conservative approach, as using a parsimony
algorithm for unordered character states allows fewer
gains or losses to be counted on branches where multiple
gains and losses are reported. If the character is
presumably unordered and multistate, however,
then the gains and losses division is arbitrary nonsense
and should be combined to to obtain the total number of character changes.
By default, ancPropStateMat
returns a matrix,
with rows corresponding to the ID numbers of tips and nodes in
$edge
, and columns corresponding to character
states, with the value representing the proportional
weight of that node being that state under the
algorithm used (known tip values are always 1). If argument
returnContrast
is TRUE
then
ancPropStateMat
will instead return the final
contrast table used by phyDat
for
interpreting character state strings.
minCharChange
invisibly returns a list containing
the following elements, several of which are printed
by default to the console, as controlled by
argument printMinResult
:
message
Describes the performance of
minCharChange
at searching for a minimum solution.
sumTransitions
A vector recording the total number of necessary transitions (sum total of gains and losses/reversal) for each solution; effectively the parsimony cost of each solution.
minTransitions
A symmetrical matrix
with number of rows and columns equal to the number of
character states, with values in each cell indicating
the minimum number of transitions from one ancestral
state (i.e. the rows) to a descendant state (i.e.
the columns), taken across the set of kept solutions
(dependent on which are kept as decided by
argument maxParsimony
). Generally guaranteed not to
add up to the number of edges contained within the input
tree, and thus may not represent any realistic
evolutionary scenario but does represent a conservative
approach for asking 'what is the smallest possible
number of transitions from 0 to 1' or 'smallest possible
number of transitions from 1 to 0', independently of each other.
solutionArray
A three-dimensional array, where for each solution, we have a matrix with edges for rows and two columns indicating the ancestral and child nodes of that edge, with values indicating the states inferred for those nodes in a particular solution.
transitionArray
A labeled three-dimensional array where for each solution we have a symmetrical matrix with number of rows and columns equal to the number of character states, with values in each cell indicating the total number of transitions from one ancestral state (i.e. the rows) to a descendant state (i.e. the columns).
transitionSumChanges
Which is a three column matrix with a row for every solution, with the values in the three columns measuring the number of edges (branches) inferred to respectively have gains, no change or losses (i.e. reversals), as calculated relative to the order of character states.
David W. Bapst
Hanazawa, M., H. Narushima, and N. Minaka. 1995. Generating most parsimonious reconstructions on a tree: A generalization of the Farris-Swofford-Maddison method. Discrete Applied Mathematics 56(2-3):245-265.
Narushima, H., and M. Hanazawa. 1997. A more efficient algorithm for MPR problems in phylogeny. Discrete Applied Mathematics 80(2-3):231-238.
Schliep, K. P. 2011. phangorn: phylogenetic analysis in R. Bioinformatics 27(4):592-593.
Swofford, D. L., and W. P. Maddison. 1987. Reconstructing ancestral character states under Wagner parsimony. Mathematical Biosciences 87(2):199-229.
The functions described here are effectively
wrappers of phangorn
's function
ancestral.pars
.
# let's write a quick & dirty ancestral trait plotting function quickAncPlotter <- function(tree, ancData, cex){ ancCol <- (1:ncol(ancData))+1 plot(tree, show.tip.label = FALSE, no.margin = TRUE, direction = "upwards") tiplabels(pch = 16, pie = ancData[(1:Ntip(tree)),], cex = cex, piecol = ancCol, col = 0) nodelabels(pie = ancData[-(1:Ntip(tree)),], cex = cex, piecol = ancCol) } # example with retiolitid graptolite data data(retiolitinae) #unordered, MPR ancMPR <- ancPropStateMat(retioTree, trait = retioChar[,2], type = "MPR") quickAncPlotter(retioTree, ancMPR, cex = 0.5) text(x = 4,y = 5, "type = 'MPR'", cex = 1.5) minCharChange(retioTree, trait = retioChar[,2], type = "MPR") # with simulated data set.seed(444) tree <- rtree(50) #simulate under a likelihood model char <- rTraitDisc(tree, k = 3, rate = 0.7) tree$edge.length <- NULL tree <- ladderize(tree) #unordered, MPR ancMPR <- ancPropStateMat(tree, trait = char, type = "MPR") #unordered, ACCTRAN ancACCTRAN <- ancPropStateMat(tree, trait = char, type = "ACCTRAN") #ordered, MPR ancMPRord <- ancPropStateMat(tree, trait = char, orderedChar = TRUE, type = "MPR") #let's compare MPR versus ACCTRAN results layout(1:2) quickAncPlotter(tree, ancMPR, cex = 0.3) text(x = 8, y = 15, "type = 'MPR'", cex = 1.5) quickAncPlotter(tree, ancACCTRAN, cex = 0.3) text(x = 9, y = 15, "type = 'ACCTRAN'",cex = 1.5) # MPR has much more uncertainty in node estimates # but that doesn't mean ACCTRAN is preferable #let's compare unordered versus ordered under MPR layout(1:2) quickAncPlotter(tree, ancMPR, cex = 0.3) text(x = 8, y = 15, "unordered char\nMPR", cex = 1.5) quickAncPlotter(tree, ancMPRord,cex = 0.3) text(x = 9, y = 15, "ordered char\nMPR", cex = 1.5) layout(1) ## Not run: # what ancPropStateMat automates (with lots of checks): require(phangorn) char1 <- matrix(char,,1) rownames(char1) <- names(char) #translate into something for phangorn to read char1 <- phangorn::phyDat(char1, type = "USER", levels = sort(unique(char1)) ) x <- phangorn::ancestral.pars(tree, char1,type = "MPR") y <- phangorn::ancestral.pars(tree, char1,type = "ACCTRAN") ## End(Not run) #estimating minimum number of transitions with MPR minCharChange(tree, trait = char, type = "MPR") # and now with ACCTRAN minCharChange(tree, trait = char, type = "ACCTRAN") #POLYMORPHISM IN CHARACTER DATA # example trait data with a polymorphic taxon # separated with '&' symbol # similar to polymorphic data output by ReadMorphNexus from package Claddis charPoly <- as.character( c(1,2,NA,0,0,1,"1&2", 2,0,NA,0,2,1,1,"1&2") ) #simulate a tree with 16 taxa set.seed(444) tree <- rtree(15) tree$edge.length <- NULL tree <- ladderize(tree) names(charPoly) <- tree$tip.label charPoly # need a contrast matrix that takes this into account #can build row by row, by hand #first, build contrast matrix for basic states contrast012 <- rbind(c(1,0,0), c(0,1,0), c(0,0,1)) colnames(contrast012) <- rownames(contrast012) <- 0:2 contrast012 #add polymorphic state and NA ambiguity as new rows contrastPoly <- c(0,1,1) contrastNA <- c(1,1,1) contrastNew <- rbind(contrast012, '1&2' = contrastPoly, contrastNA) rownames(contrastNew)[5] <- NA #let's look at contrast contrastNew # now try this contrast table we've assembled # default: unordered, MPR ancPoly <- ancPropStateMat(tree, trait = charPoly, contrast = contrastNew) # but...! # we can also do it automatically, # by default, states with '&' are automatically treated # as polymorphic character codings by ancPropStateMat ancPolyAuto <- ancPropStateMat(tree, trait = charPoly, polySymbol = "&") # but does this match what the table we constructed? ancPropStateMat(tree, trait = charPoly, polySymbol = "&", returnContrast = TRUE) # compare to contrastNew above! # only difference should be the default ambiguous # character '?' is added to the table #compare reconstructions layout(1:2) quickAncPlotter(tree, ancPoly, cex = 0.5) text(x = 3.5, y = 1.2, "manually-constructed\ncontrast", cex = 1.3) quickAncPlotter(tree, ancPolyAuto, cex = 0.5) text(x = 3.5, y = 1.2, "auto-constructed\ncontrast", cex = 1.3) layout(1) # look pretty similar! # i.e. the default polySymbol = "&", but could be a different symbol # such as "," or "\"... it can only be *one* symbol, though # all of this machinery should function just fine in minCharChange # again, by default polySymbol = "&" (included anyway here for kicks) minCharChange(tree, trait = charPoly, polySymbol = "&")
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