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Brings pushbar.js to Shiny; create off-canvas sliders for inputs, outputs or any other content.
Install with remotes
# install.packages("remotes")
remotes::install_github("JohnCoene/pushbar")
pushbar_deps anywhere in your ui.setup_pushbar at the top of your server function, it'll also let you determine whether to use blur and overlay when pushbars are opened.pushbar in your ui to include content in pushbars. pushbar_open and pushbar_close to programatically (server-side) open and close the pushbars.Also includes an event (see example) to capture whether a pushbar is opened (input$pushbarID_pushbar_opened).
library(shiny)
library(pushbar)
ui <- fluidPage(
pushbar_deps(),
br(),
actionButton("open", "Open pushbar"),
pushbar(
h4("HELLO"),
id = "myPushbar", # add id to get event
actionButton("close", "Close pushbar")
),
fluidRow(
column(5),
column(5, span("Is a pushbar opened?"), verbatimTextOutput("ev"))
)
)
server <- function(input, output, session){
setup_pushbar() # setup
observeEvent(input$open, {
pushbar_open(id = "myPushbar")
})
observeEvent(input$close, {
pushbar_close()
})
output$ev <- renderPrint({
input$myPushbar_pushbar_opened
})
}
if(interactive()) shinyApp(ui, server)
Any scripts or data that you put into this service are public.
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