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This version makes significant changes under the hood by updating
tinyobjloader
to enable triangulation of more complex shapes together with
support for rendering textures on such shapes. @trevorld has been added as a
package author due to his significant effort in making those changes.
These internal changes will be reflected in the details of the mesh structures returned for more complex objects. Although they should render equivalently, (or better in the case of those with textures), this could be considered a breaking change.
tinyobjloader
to v1.0.7
to support the triangulation of previously unsupported shapes (#6)tinyshape2mesh3d()
(thanks to @trevorld, #7)Any scripts or data that you put into this service are public.
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