| play_epic | R Documentation | 
Write a single AI function to play through each level of the specified tower. Refine your AI in order to achieve an overall S rank.
play_epic(
  ai,
  tower = c("beginner"),
  warrior_name = "Fisher",
  level_output = TRUE,
  sleep = getOption("rwarrior.sleep", ifelse(interactive(), 0.6, 0))
)
ai | 
 AI function to control your warrior.  | 
tower | 
 Tower to attempt.  | 
warrior_name | 
 Name of your warrior, for flavor.  | 
level_output | 
 A logical denoting whether to give individual level progress.  | 
sleep | 
 Time between text updates. Set to "prompt" to only progress when pressing the return key.  | 
A tibble if successful, or otherwise FALSE.
A tibble giving the scores for each level passed.
AI <- function(warrior, memory) {
  if(is.null(memory)) {
    # set memory initial values here
  }
  # Modify the following section to be able to complete the tower
  warrior$walk()
  memory
}
play_epic(AI, tower = "beginner", warrior_name = "Euler")
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