tetris2015: Tetris and intrusive memories

tetris2015R Documentation

Tetris and intrusive memories

Description

Tetris and intrusive memories

Usage

tetris2015

Format

A data frame with 72 rows and 28 variables:

Condition

(factor) Condition: Control, Tetris_Reactivation, Tetris, or Reactivation

Time_of_Day

Time of day participant commenced experiment, either "morning” or “afternoon”

BDI_II

Beck Depression Inventory-II (BDI-II): Total score

STAI_T

Spielberger State-Trait Anxiety Trait scale (STAI): Total score

pre_film_VAS_Sad

Self-rated level of Sadness: Pre-film VAS mood. VAS = visual analogue scale. All VAS mood scales anchored from “not at all” to “extremely” in response to the question “Right at this very moment I am feeling”. Composite for pre-film mood calculated by summing the six pre-film VAS mood ratings

pre_film_VAS_Hopeless

Self-rated level of Hopelessness: Pre-film VAS mood

pre_film_VAS_Depressed

Self-rated level of Depressed: Pre-film VAS mood

pre_film_VAS_Fear

Self-rated level of Fear: Pre-film VAS mood

pre_film_VAS_Horror

Self-rated level of Horror: Pre-film VAS mood

pre_film_VAS_Anxious

Self-rated level of Anxiousness: Pre-film VAS mood

post_film_VAS_Sad

Self-rated level of Sadness: Post-film VAS mood. Composite for post-film mood calculated by summing the six post-film VAS mood ratings

post_film_VAS_Hopeless

Self-rated level of Hopelessness: Post-film VAS mood

post_film_VAS_Depressed

Self-rated level of Depressed: Post-film VAS mood

post_film_VAS_Fear

Self-rated level of Fear: Post-film VAS mood

post_film_VAS_Horror

Self-rated level of Horror: Post-film VAS mood

post_film_VAS_Anxious

Self-rated level of Anxious: Post-film VAS mood

Attention_Paid_to_Film

Attention paid to the film rating: How much attention did you pay to the film from 0-not at all to 10-extremely

Post_film_Distress

Post film distress rating: How distressing did you find the film from 0-not at all to 10-extremely

Day_Zero_Number_of_Intrusions

Day 0: Number of image-based intrusive memories in the Intrusion Diary (pre-intervention)

Days_One_to_Seven_Number_of_Intrusions

Days 1-7: Number of image-based intrusive memories in the Intrusion Diary (post-intervention)

Visual_Recognition_Memory_Test

Visual recognition memory test score: Number of correct responses (out of 22)

Verbal_Recognition_Memory_Test

Verbal recognition memory test score: Number of correct responses (out of 32)

Number_of_Provocation_Task_Intrusions

Intrusion Provocation Task (IPT): Number of image-based intrusive memories during 2min laboratory task on Day 7

Diary_Compliance

Diary compliance rating - indicate how accurate you think your diary is from 1 - not at all accurate to 10 extremely

IES_R_Intrusion_subscale

Impact of Event Scale-Revised (IES-R): Intrusion Subscale

Tetris_Total_Score

Tetris game play computer score total - cumulative (sum of all games). Only participants who played Tetris have data relating to Tetris_Total_Score

Self_Rated_Tetris_Performance

Self-rated Tetris performance: How difficult or easy did you find the game you just played. Only participants who played Tetris have data relating to Self_Rated_Tetris_Performance.

Tetris_Demand_Rating

Demand rating: How much did you think Tetris after a distressing film would increase or decrease intrusive memories of the film: -10: extremely decrease, to +10: extremely increase

Source

https://osf.io/ideta/. See also James et al., 'Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms'.


sdamr documentation built on Nov. 17, 2022, 1:06 a.m.