View source: R/BackgroundSamplingFunctions.R
mSampling3D | R Documentation |
Samples XYZ coordinates from a shapefile from maximum to minimum occurrence depth at XYZ resolution of envBrick.
mSampling3D(occs, envBrick, mShp, depthLimit = "all", verbose = TRUE)
occs |
A |
envBrick |
A |
mShp |
A shapefile defining the area from which background points should be sampled. |
depthLimit |
An argument controlling the depth
extent of sampling. Refer to |
verbose |
|
This function is designed to sample background points for
distributional modeling in three dimensions. If a voxel (3D pixel)
in the SpatRaster
vector intersects with an occurrence from
occs
, it is removed. Note that this function returns points
representing every voxel in the background area within the
specified depth range. It is up to the user to downsample from
these data as necessary, depending on the model type being used.
depthLimit
argument options:
occs
Samples background from the full depth extent of occs
.
all
Samples background from the full depth extent of envBrick
.
A vector
of length 2 with maximum and minimum depth values from
which to sample.
A data.frame
with 3D coordinates of points for background
sampling.
library(terra)
# Create test raster
r1 <- rast(ncol=10, nrow=10)
values(r1) <- 1:100
r2 <- rast(ncol=10, nrow=10)
values(r2) <- c(rep(20, times = 50), rep(60, times = 50))
r3 <- rast(ncol=10, nrow=10)
values(r3) <- 8
envBrick <- c(r1, r2, r3)
names(envBrick) <- c(0, 10, 30)
# Create test occurrences
set.seed(0)
longitude <- sample(ext(envBrick)[1]:ext(envBrick)[2],
size = 10, replace = FALSE)
set.seed(0)
latitude <- sample(ext(envBrick)[3]:ext(envBrick)[4],
size = 10, replace = FALSE)
set.seed(0)
depth <- sample(0:35, size = 10, replace = TRUE)
occurrences <- data.frame(longitude,latitude,depth)
# Generate background sampling buffer
buffPts <- vect(occurrences,
c("longitude", "latitude"))
crs(buffPts) <- crs(envBrick)
mShp <- aggregate(buffer(buffPts, width = 1000000))
# Here's the function
occSample3d <- mSampling3D(occs = occurrences,
envBrick = envBrick,
mShp = mShp,
depthLimit = "occs")
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