computeCameraMatrix: Generate camera coordinates

Description Usage Arguments Value

Description

This function create a standard matrix of camera coordinates

Usage

1
computeCameraMatrix(cameraCoordinates, cameraPosition)

Arguments

cameraCoordinates

The axis directions of camera coordinates. Must be a 3*3 matrix. Rows of the matrix represent x, y, z axis direction of the camera coordinates

cameraPosition

The position the camera located. Must be a numeric vector of length 3.

Value

a standard matrix of camera coordinates


AlexHelloWorld/draw3dBubblePlot documentation built on May 21, 2019, 12:02 p.m.