AddChild | add child node |
Arena | arena class |
assign_pipe | assignment Pipe operator |
CanonicalForm.othello | get canonical form of the othello class |
check_legal_move | check for legal moves |
chk_0_sp1 | check whether the space is 0 and eligible |
chk_eight_ds | check 8 directions around |
chk_one_direction | check directions |
chk_valid_move_1d | check valid move one direction |
coach | coach class |
dectoter | base10 to base 3 |
generate_othello_base | generate the default board |
generate_othello_base_M | generate the default board matrix |
getActionSize.othello | othello get action size |
getBoardSize.othello | othello get board size |
getGameEnded.othello | othello check whether game has ended |
get_game_state | get game state |
getInitBoard.othello | othello get initial board |
getNextState.othello | othello make moves using matrix |
get_othello_mv | othello get moves using matrix |
get_pieces_to_filp | get piecies to flip |
get_results | get result of game |
getSymmetries.othello | get Symmetries of the othello class |
getValidMove.othello | othello get moves using matrix |
hello | Hello, World! |
ini_othello | othello state class |
init_node | node class definition |
init_node1 | node class definition |
make_legal_move | make legal moves |
mk_a_move | make legal move |
mk_move | make a move to change state |
MTCSzero | MTCSzero class |
nnetclass | nnet class |
nnetwrapper | nnet wrapper |
node_update | update node value |
pipe | Pipe operator |
play_randomly | play randomly |
play_randomly1 | play randomly function1 |
search_neighbor | search moves using matrix |
stringRepresentation.othello | othello string representation |
tertodec | base3 to base 10 |
to_board | base10 Id to Board |
UCT | UCT function |
UCT1 | UCT function |
UCT_playgame | UCT play game function |
UCT_playgame1 | UCT play game function |
UCTSelectChild | select child note |
UCTSelectChild1 | select child note |
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