Description Usage Arguments Examples
update_blueprint() is the correct way to alter elements of an existing
blueprint object. It has two benefits over just doing
blueprint$elem <- new_elem.
The name you are updating must already exist in the blueprint. This prevents you from accidentally updating non-existent elements.
 The constructor for the blueprint is automatically run after the update by
refresh_blueprint() to ensure that the blueprint is still valid.
1  | update_blueprint(blueprint, ...)
 | 
blueprint | 
 A preprocessing blueprint.  | 
... | 
 Name-value pairs of existing elements in   | 
1 2 3 4 5 6 7 8 9 10 11 12  | blueprint <- default_xy_blueprint()
# `intercept` defaults to FALSE
blueprint
update_blueprint(blueprint, intercept = TRUE)
# Can't update non-existent elements
try(update_blueprint(blueprint, intercpt = TRUE))
# Can't add non-valid elements
try(update_blueprint(blueprint, intercept = 1))
 | 
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