clr_desaturate: Make a color more desaturated

View source: R/saturate.R

clr_desaturateR Documentation

Make a color more desaturated

Description

Make a color more desaturated

Usage

clr_desaturate(col, shift = 0.5)

Arguments

col

A colors object (see color()) or a vector of any of the three kinds of R color specifications, i.e., either a color name (as listed by grDevices::colors()), a hexadecimal string (see col2rgb()), or a positive integer i meaning grDevices::palette()⁠[i]⁠.

shift

A numeric between 0 and 1. 0 will do zero desaturation, 1 will do complete desaturation. Defaults to 0.5.

Details

The colors will be transformed to HSL color space (hue, saturation, lightness) where the saturation of the color will be modified. The saturation of a color takes a value between 0 and 1, with 0 being black and 1 being white. shift takes a value between 0 and 1, where 0 means that the saturation stays unchanged and 1 means completely desaturated. As an example, if the saturation of the color is 0.6 and shift is 0.5, then the saturation will be set to the halfway point between 0.6 and 0 which is 0.3.

Value

A colors object of the same length as col.

Source

https://en.wikipedia.org/wiki/HSL_and_HSV

See Also

clr_saturate()

Examples


plot(clr_desaturate(terrain.colors(10), shift = 0.5))

plot(clr_desaturate(terrain.colors(10), shift = 0.9))

plot(clr_desaturate(rep("firebrick", 11), shift = seq(0, 1, 0.1)))

EmilHvitfeldt/prismatic documentation built on Nov. 23, 2024, 10:41 a.m.