Description Usage Arguments Value References Examples
Apply Epsilon greedy choice rule
1 | cr_epsilon(x, eps)
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x |
A numeric vector or matrix with probabilistic predictions for actions. If |
eps |
A number between 0 an 1: the probability to make random choices across all options. |
A matrix holding the probability to select each action in the columns
Sutton, R. S., & Barto, A. G. (1998). Reinforcement learning: An introduction. Cambridge, MA: MIT Press
1 | # No examples
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