knitr::opts_chunk$set( collapse = TRUE, comment = "#>", fig.path = "man/figures/README/" )
This package implements our method for automatically generating models of dynamic decision-making that both have strong predictive power and are interpretable in human terms. We use an efficient model representation and a genetic algorithm-based estimation process to generate simple deterministic approximations that explain most of the structure of complex stochastic processes. The genetic algorithm is implemented with the GA package (Scrucca 2013). Our method, implemented in C++ and R, scales well to large data sets. We have applied the package to empirical data, and demonstrated the method's ability to recover known data-generating processes by simulating data with agent-based models and correctly deriving the underlying decision models for multiple agent models and degrees of stochasticity.
A user of our package can estimate models by providing their data in a common "panel data" format. The package is designed to estimate time series classification models that use a small number of binary predictor variables and move back and forth between the values of the outcome variable over time. Larger sets of predictor variables can be reduced to smaller sets with cross-validation. Although the predictor variables must be binary, a quantitative variable can be converted into binary by division of the observed values into high/low classes. Future releases of the package may include additional estimation methods to complement genetic algorithm optimization.
# Load and attach datafsm into your R session, making its functions available: library(datafsm)
Please cite the package if you use it with the text generated by:
#library(printr)
citation("datafsm")
rounds <- 10 reps <- 1000 noise_level <- 0.05
To quickly show it works, we can create fake data. Here, we generate r reps
repetitions of a r rounds
-round game in which each player starts by making a
random move, and in subsequent rounds, each player follows a "noisy tit-for-tat"
strategy that's equivalent to tit-for-tat, except that with a
r scales::percent(noise_level, accuracy = 1)
probability the player will make
a random move.
seed1 <- 1372456261 seed2 <- 597693057 seed3 <- 805078823 set.seed(seed1) cdata <- data.frame(outcome = NA, period = rep(seq(rounds), reps), my.decision1 = NA, other.decision1 = NA) # # Prisoner's dilemma # pd_outcome <- function(player_1, player_2) { # # 1 = C # 2 = D # player_1 + 1 } tit_for_tat <- function(last_round_self, last_round_opponent) { last_round_opponent } noisy_tit_for_tat <- function(last_round_self, last_round_opponent, noise_level) { if (runif(1,0,1) <= noise_level) { sample(0:1,1) } else { last_round_opponent } } for (i in seq_along(cdata$period)) { if (cdata$period[i] == 1) { my.decision <- sample(0:1,1, prob = c(1 - noise_level, noise_level)) other.decision <- sample(0:1,1, prob = c(1 - noise_level, noise_level)) cdata[i, "outcome"] <- pd_outcome(my.decision, other.decision) } else{ my.last <- my.decision other.last <- other.decision my.decision <- noisy_tit_for_tat(my.last, other.last, noise_level) other.decision <- noisy_tit_for_tat(other.last, my.last, noise_level) cdata[i,c("outcome", "my.decision1", "other.decision1")] <- c(pd_outcome(my.decision, other.decision), my.last, other.last) } }
The only required argument of the main function of the package, evolve_model
, is a data.frame
object, which must have 3-5 columns. The first two columns must be named "period" and "outcome" (period is the time period that the outcome action was taken). The remaining one to three columns are predictors, and may have arbitrary names. Each row of the data.frame
is an observational unit, an action taken at a particular time and any relevant variables for that time. All of the (3-5 columns) should be named. The period and outcome columns should be integer vectors --- e.g. c(1,2,1)
--- and the columns with the predictor variable data should be logical vectors --- e.g. c(TRUE, FALSE, FALSE)
--- or vectors that can be coerced to logical with as.logical()
.
Here are the first eleven rows of this fake data:
knitr::kable(head(cdata, 11))
We can estimate a model with that data. evolve_model
uses a genetic algorithm to estimate a finite-state machine (FSM) model, primarily for understanding and predicting decision-making. This is the main function of the datafsm
package. It relies on the GA
package for genetic algorithm optimization. We chose to use a GA because GAs perform well in rugged search spaces to solve integer optimization problems, are a natural complement to our binary representation of FSMs, and are easily parallelized.
evolve_model
takes data on predictors and data on the outcome and automatically creates a fitness function that takes training data, an action vector that evolve_model
generates, and a state matrix evolve_model
generates as input and returns numeric vector whose length is the number of rows in the training data. evolve_model
then computes a fitness score for that potential solution FSM by comparing it to the provided outcome
in the real training data. This is repeated for every FSM in the population and then the probability of selection for the next generation is proportional to the fitness scores. If the argument cv
is set to TRUE
the function will call itself recursively while varying the number of states inside a cross-validation loop in order to estimate the optimal number of states, then it will set the number of states to that optimal number and estimate the model on the full training set.
If the argument parallel
is set to TRUE
, then these evaluations are distributed across the available processors of the computer using the doParallel
functions; otherwise, the evaluations of fitness are conducted sequentially. Because this fitness function that evolve_model
creates must loop through all the training data every time it is evaluated and we need to evaluate many possible solution FSMs, the fitness function is implemented in C++ to improve its performance.
set.seed(seed2) res <- evolve_model(cdata, seed = seed3)
evolve_model
evolves the models on training data and then, if a test set is provided, uses the best solution to make predictions on test data. Finally, the function returns the GA object and the decoded version of the best string in the population. Formally, the function return an S4
object with slots for:
call
Language from the call of the function.actions
Numeric vector with the number of actions.states
Numeric vector with the number of states.GA
S4 object created by ga()
from the GA
package.state_mat
Numeric matrix with rows as states and columns as predictors.action_vec
Numeric vector indicating what action to take for each state.predictive
Numeric vector of length one with test data accuracy if test data was supplied; otherwise, a character vector with a message that the user should provide test data for better estimate of generalizable performance.varImp
Numeric vector with length equal to the number of columns in the state matrix, containing relative importance scores for each predictor.timing
Numeric vector length one containing the total elapsed time it took evolve_model
to execute.diagnostics
Character vector length one, designed to be printed with base::cat()
.Use the summary and plot methods on the output of the evolve_model()
function:
summary(res) plot(res, action_label = ifelse(action_vec(res)==1, "C", "D"), transition_label = c('cc','dc','cd','dd'))
The diagram shows that evolve_model
recovered a tit-for-tat model in which the player in question ("me") mimics the last action of the opponent.
Use the estimation_details
method on the output of the evolve_model()
function:
suppressMessages(library(GA)) plot(estimation_details(res))
This work is supported by U.S. National Science Foundation grants EAR-1416964 and EAR-1204685.
sessionInfo()
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