knitr::opts_chunk$set( collapse = TRUE, comment = "#>" )
This tutorial on using the projectRoads
function of the roads
package to project forest road networks borrows heavily from a demonstration written by Kyle Lochhead and Tyler Muhly in 2018. Example data sets used below are included in the package as CLUSexample
and demoScen
.
There are three main inputs to the projectRoads
function:
weightRaster
is a spatial gridded raster with values for all locations where road construction is possible. The weightFunction
calculates the cost of constructing a road between two adjacent raster cells from the weightRaster
at each of those cells.projectRoads
simulates new roads that connect landings to the existing road network using one of four methods:
The output of projectRoads
is a list of simulation results referred to as a "sim list". The list contains five elements:
weightRaster
in which new and old roads have value 0.weightRaster
. Edges between vertices connected by new roads have weight 0. g
can be used to avoid the cost of rebuilding the graph in a simulation with multiple time steps.library(terra) library(dplyr) library(sf) library(roads) ## colours for displaying weight raster if(requireNamespace("viridis", quietly = TRUE)){ # Use colour blind friendly palette if available rastColours <- c('grey50', viridis::viridis(20)) } else { rastColours <- c('grey50', terrain.colors(20)) } # terra objects need to be wrapped to be saved, this unwraps them CLUSexample <- prepExData(CLUSexample)
The cost of constructing a road segment to connect adjacent cells is determined by the weightFunction
and the weightRaster
. The weightFunction
calculates the cost of construction between adjacent cells from the value of the weightRaster
at those cells and the distance between them. Two methods of calculating costs are provided, and there is an option for users to develop their own. The default weightFunction = simpleCostFn
assumes that the values in the weightRaster
represent the cost of building a road across a cell, and sets cost as the mean value of adjacent cells. The alternative weightFunction = gradePenaltyFn
penalizes road construction on steep grades by setting cost as a function of the difference in weightRaster
values between adjacent cells. In this case, the weightRaster
is an elevation raster that can also include barriers. See ?gradePenaltyFn
for details.
The following points apply to all weightRasters
:
weightRaster
must be a single, numeric SpatRaster
or RasterLayer
object. weightRaster
determines the extent of area considered for new road construction. Existing roads and landings outside the extent of the weightRaster
are ignored.weightRaster
by setting roadsInWeight = FALSE
.weightRaster
determines the resolution of the constructed road network. Adjacent cells are connected with straight road segments, and each cell either contains a road, or it does not.weightRaster
are not included in the graph, and are not considered for road construction. A landing surrounded by NAs that cannot be connected to the existing road network will produce an error.The weight raster for this basic example is a cost surface and the weightFunction
used is the average.
weightRaster <- CLUSexample$cost
The network of existing roads must be provided as an sf
object with geometry type "LINES"
, a SpatialLines
object, a RasterLayer
, or a SpatRaster
. If the input roads are a raster the projected roads will also be returned as a raster by default, but if roadsOut = "sf"
then a geometry collection of lines and points will be returned with points representing the input roads.
The road network included in the CLUSexample
data-set is a raster but we use a line for plotting.
## existing roads network roadsLine <- sf::st_sfc(geometry = sf::st_linestring( matrix(c(0.5, 4.5, 4.5, 4.5), ncol = 2, byrow = T) )) %>% sf::st_as_sf(crs = sf::st_crs(weightRaster))
Landings, or resource development locations, that are to be connected to the existing road network can be specified in a variety of forms:
sf
object with geometry type "POINTS"
or "POLYGON"
SpatRaster
or RasterLayer
object with cell values of TRUE
for landings,SpatialPoints
or SpatialPointsDataFrame
object with points representing landings,SpatialPolygons
or SpatialPolygonsDataFrame
object with polygons representing landings, If the landings are polygons then the centroid is used as the destination for new roads. For more control or to specify more than one landing per polygon see Multiple landings per harvest section below.
## landings as spatial points landings <- roads::CLUSexample$landings ## plot example scenario par(omi = c(0,0,0,1.2)) plot(weightRaster, col = rastColours, main = 'Example Scenario') plot(roadsLine, add = TRUE) plot(landings, add = TRUE, pch = 19) legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
Notice that the top row of the raster has a cost of zero where an existing road traverses the landscape.
projectRoads
accepts a wide range of classes of spatial objects as input but all results are returned as sf
for vectors and SpatRaster
for rasters.
This approach simply 'snaps' a landing to the nearest (by Euclidean distance) existing road segment, ignoring spatial variation in road construction cost and the locations of other landings and access roads.
## project new roads using the 'snap' approach projRoads_snap <- roads::projectRoads(landings, weightRaster, roadsLine, roadMethod = 'snap') par(omi = c(0,0,0,1.2)) ## plot the weight raster, landings, and roads segments to the landings plot(weightRaster, col = rastColours, main = "'Snapped' roads") points(landings, pch = 19) plot(projRoads_snap$roads, add = TRUE) ## update legend legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
This simple approach gives an unrealistically redundant road network without branches that does not account for variation in road construction costs across the landscape.
The least cost paths method builds a 'cost directed' path (i.e., "as the wolf runs") for each landing to the existing road network. A mathematical graph with a node for each non-NA cell in the weightRaster
and edge weights determined by the weightFunction
is built using igraph
. The graph is used to compute least cost paths between each landing and the nearest existing road using Dijkstra’s algorithm implemented in the shortest_paths function in igraph
. Graph weights are updated to include new roads after all new roads are identified.
## project new roads using the 'LCP' approach projRoads_lcp <- roads::projectRoads(landings, weightRaster, roadsLine, roadMethod = 'lcp') par(omi = c(0,0,0,1.2)) ## plot the weight raster and overlay it with new roads plot(weightRaster, col = rastColours, main = "'LCP' roads") plot(projRoads_lcp$roads, add = TRUE) points(landings, pch = 19) ## legend legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
The main disadvantage of this approach is that roads are developed independently, which tends to produce parallel or redundant roads. This could mimic road development in cases where licensees restrict others from using their road (i.e., gated roads), and thereby force others to consider building a nearly parallel road. In some cases there will be branching, where two roads connecting two landings to an existing road network will use the same least cost path; however, this will be conditional on the spatial configuration of the local cost surface and the existing road network.
This approach builds fewer redundant roads than the LCP method because the graph edge weights are updated after each landing is accessed, so that roads built earlier can be reused to access other landings. The order is determined by the ordering
argument to projectRoads
; by default the closest landings are accessed first. The alternative ordering = none
builds roads in the order that landings are supplied by the user.
## project new roads using the 'ILCP' approach projRoads_ilcp <- roads::projectRoads(landings, weightRaster, roadsLine, roadMethod = 'ilcp') par(omi = c(0,0,0,1.2)) ## plot the weight raster and overlay it with new roads plot(weightRaster, col = rastColours, main = "'ILCP' roads") plot(projRoads_ilcp$roads, add = TRUE) points(landings, pch = 19) ## landings points ## legend legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
The ILCP approach produces a more realistic branching network with less redundancy. However, it is sensitive to the ordering of the landings. Below we reverse the order of the landings but continue using the default ordering of closest first. The two closest landings are tied for distance to the road and the tie is broken by the order they are supplied in so switching that produces a different road network.
## project new roads using the 'ILCP' approach projRoads_ilcp2 <- roads::projectRoads(st_coordinates(landings)[4:1,], weightRaster, roadsLine, roadMethod = 'ilcp') par(omi = c(0,0,0,1.2)) ## plot the weight raster and overlay it with new roads plot(weightRaster, col = rastColours, main = "'ILCP' roads") plot(projRoads_ilcp2$roads, add = TRUE) points(landings, pch = 19) ## landings points ## legend legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
The MST approach builds upon the LCP approach by determining if landings should be connected to one another before being connected to the existing road network. In the MST approach, LCPs are estimated both between the landings and between landings and the existing road network. These distances are then used as nodes for solving a minimum spanning tree network that minimizes the overall cost of connecting all landings to the existing road network.
## project new roads using the 'MST' approach projRoads_mst <- roads::projectRoads(landings, weightRaster, roadsLine, roadMethod = 'mst') par(omi = c(0,0,0,1.2)) ## plot the weight raster and overlay it with new roads plot(weightRaster, col = rastColours, main = "'MST' roads") plot(projRoads_mst$roads, add = TRUE) points(landings, pch = 19) ## legend legend(x = 7.25, y = 5, legend = c("landings", "roads"), pch = c(19, NA), lwd = c(NA, 1), xpd = NA, inset = -0.1, xjust = 1)
The MST approach will produce fewer roads than the other approaches, and realistic branching patterns. However, it is also more computationally costly than the other methods.
Roads can be projected over a single time step (one-time) or over multiple time steps. To demonstrate construction over multiple time steps we use a demonstration scenario demoScen
data-set included in the roads package. The scenario includes four different sets of landings.
## colours for displaying weight raster if(requireNamespace("viridis", quietly = TRUE)){ # Use colour blind friendly palette if available rastColours2 <- c('grey50', viridis::viridis(30)) } else { rastColours2 <- c('grey50', terrain.colors(30)) } ## scenario demoScen <- prepExData(demoScen) scen <- demoScen[[1]] ## landing sets 1 to 4 of this scenario land.pnts <- scen$landings.points[scen$landings.points$set %in% c(1:4),] ## plot the weight raster and landings par(mar=par('mar')/2) plot(scen$cost.rast, col = rastColours2, main = 'Cost and landings (by set)') plot(land.pnts %>% st_geometry(), add = TRUE, pch = 21, cex = 2, bg = 'white') text(st_coordinates(land.pnts), labels = land.pnts$set, cex = 0.6, adj = c(0.5, 0.3), xpd = TRUE)
If landings, costs, and roads are all specified to projectRoads
, then a one-time road simulation will be performed that returns a list object holding the projected roads and related information. This can be repeated multiple times for different road building scenarios but each simulation will be independent of the others.
## project roads for landing sets 1 to 4, with independent one-time simulations oneTime_sim <- list() ## empty list for (i in 1:4){ oneTime_sim <- c(oneTime_sim, roads::projectRoads(land.pnts[land.pnts$set==i,], scen$cost.rast, scen$cost.rast==0, roadMethod='mst')$roads) } ## plot oldpar <- par(mfrow = c(2, 2), mar = par('mar')/2) for (i in 1:4){ oneTime_sim[[i]][!oneTime_sim[[i]]] <- NA plot(scen$cost.rast, col = rastColours2, main = paste0('Landings set ', i), legend = FALSE) plot(oneTime_sim[[i]], add = TRUE, col = "grey50", legend = FALSE) plot(st_geometry(land.pnts[land.pnts$set == i, ]), add = TRUE, pch = 21, cex = 1.5, bg = 'white') }
These independent one-time simulations are appropriate if each landing set represents a different development scenario (e.g. each representing a possible set of landings at time t=1), but they are not appropriate if landings sets are sequential (e.g. set 1 is development at time t=1, set 2 is development at time t=2, and so on). In the latter case, roads at the beginning of time t should be the union of roads developed in all previous times steps.
## raster representing the union of completely independent simulations for multiple sets oneTime_sim <- rast(oneTime_sim) independent <- any(oneTime_sim, na.rm = TRUE) ## set non-road to NA for display purposes independent[!independent] <- NA ## plot plot(scen$cost.rast, col = rastColours2, main = 'Union of independent sim results', legend = FALSE) plot(independent, col = 'grey30', add = TRUE, legend = FALSE) plot(st_geometry(land.pnts), add = TRUE, pch = 21, cex = 1.5, bg = 'white')
Multi-temporal (multiple time steps) road projections can be obtained by providing projectRoads
with the list produced by a previous call to projectRoads
, and a new set of landings. The function uses the sim
list as a starting point, and avoids the computational cost of reconstructing the landscape graph. This can be implemented in a loop.
## continuing on with demo scenario 1 ## landing sets 1 to 4 of this scenario as a raster stack land.stack <- scen$landings.stack[[1:4]] # initialize sim list with first landings set multiTime_sim <- list(projectRoads(land.stack[[1]], scen$cost.rast, scen$road.line)) # iterate over landings sets using the sim list from the previous run as input for (i in 2:nlyr(land.stack)) { multiTime_sim <- c( multiTime_sim, list(projectRoads(sim = multiTime_sim[[i-1]], landings = land.stack[[i]])) ) } par(mfrow = c(3, 2)) par(mar = par('mar')/2) plot(scen$cost.rast, col = rastColours2, main = 'Roads at time t = 0', legend = FALSE) plot(scen$road.line, col = 'grey30', add = TRUE, legend = FALSE) for (i in 1:length(multiTime_sim)){ plot(multiTime_sim[[i]]$weightRaster, col = rastColours2, main = paste0('Roads at time t = ', i), legend = FALSE) plot(multiTime_sim[[i]]$roads, col = 'grey30', add = TRUE, legend = FALSE) plot(st_geometry(land.pnts[land.pnts$set == i, ]), add = TRUE, pch = 21, cex = 1.5, bg = 'white') if (i >= 2){ plot(st_geometry(land.pnts[land.pnts$set < i, ]), add = TRUE, pch = 1, cex = 1.5) plot(st_geometry(land.pnts[land.pnts$set == i, ]), add = TRUE, pch = 21, cex = 1.5, bg = 'white') } }
Often harvest information is available as polygons showing the cutover area but the point locations of landings are not known. The roads package includes the getLandingsFromTarget
function to address these situations. By default getLandingsFromTarget
will use the centroid of a polygon as the landing but other sampleType
options include "random"
or "regular"
selection of multiple landing points within harvest blocks. For "random"
or "regular"
sampling, landingDens
specifies the expected number of landings per unit area.
harvPoly <- demoScen[[1]]$landings.poly outCent <- getLandingsFromTarget(harvPoly) plot(sf::st_geometry(harvPoly)) plot(outCent, col = "red", add = TRUE) # Get random sample with density 0.02 pts per unit area outRand <- getLandingsFromTarget(harvPoly, 0.02, sampleType = "random") prRand <- projectRoads(outRand, scen$cost.rast, scen$road.line) plot(scen$cost.rast, main = "Random Landings in Harvest Blocks", col = rastColours2) plot(harvPoly, add = TRUE) plot(prRand$roads, add = TRUE, col = "grey50") plot(outRand, col = "red", add = TRUE) # Get regular sample with density 0.02 pts per unit area outReg <- getLandingsFromTarget(harvPoly, 0.02, sampleType = "regular") prReg <- projectRoads(outReg, scen$cost.rast,scen$road.line) plot(scen$cost.rast, main = "Regular Landings in Harvest Blocks", col = rastColours2) plot(harvPoly, add = TRUE) plot(prReg$roads, add = TRUE, col = "grey50") plot(outReg, col = "red", add = TRUE) # clean up par(oldpar)
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