View source: R/QlearningPersExpPath.R
Returns a list with the following items
epsilon [only in case of epsilon.greedy] Specifies how often the Algorithm tries a random move. Initialized with epsilon.start
of model.par
.
memory Memory of the Algorithm given past games. May be intitialised to give a starting point to learning.
1 2 3 4 5 6 7 | Initialise.QLearningPersExpPath(
game.object = NULL,
algo.par,
memory.init = NULL,
memory.param = NULL,
model.par = NULL
)
|
game.object |
A Game Object as defined by |
memory.init |
Which type of initialization should take place? It
If combinations of different memories are needed, one can use the function |
memory.param |
Parameters necessary for the chosen |
model.par |
Parameters of model i.e. Neural Network. Currently only used for RNN. |
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