View source: R/QlearningPersExpPath.R
Sets up a model based on model parameters
1 2 | Setup.QLearningPersExpPath(game.object, algo.par = NULL, model.par,
model.par.surp = NULL, model.par.fam = NULL)
|
game.object |
Game Object as defined by |
model.par |
Model parameters. If |
model.par.surp |
Model parameters for surprise model. If |
model.par.fam |
Model parameters for the model which tries to gauge familiarity with the specific state/action combination. If |
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