rpg-select: Create a select input

Description Usage Arguments Note

Description

rpgSelect creates a dropdown select input. Whenever size is not NULL, it is displayed as a box.

updateRpgSelect allows to update a rpgSelect on the server.

Usage

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rpgSelect(
  inputId,
  label,
  choices,
  selected = NULL,
  multiple = FALSE,
  size = NULL
)

updateRpgSelect(
  session = getDefaultReactiveDomain(),
  inputId,
  label = NULL,
  choices = NULL,
  selected = NULL
)

Arguments

inputId

The input slot that will be used to access the value.

label

Display label for the control, or NULL for no label.

choices

List of values to select from. If elements of the list are named, then that name — rather than the value — is displayed to the user. It's also possible to group related inputs by providing a named list whose elements are (either named or unnamed) lists, vectors, or factors. In this case, the outermost names will be used as the group labels (leveraging the <optgroup> HTML tag) for the elements in the respective sublist. See the example section for a small demo of this feature.

selected

The initially selected value (or multiple values if multiple = TRUE). If not specified then defaults to the first value for single-select lists and no values for multiple select lists.

multiple

Is selection of multiple items allowed?

size

Number of items to show in the selection box; a larger number will result in a taller box. Not compatible with selectize=TRUE. Normally, when multiple=FALSE, a select input will be a drop-down list, but when size is set, it will be a box instead.

session

The session object passed to function given to shinyServer. Default is getDefaultReactiveDomain().

Note

For now, only the selected value may be updated.


RinteRface/shinyRPG documentation built on July 17, 2021, 10:37 p.m.