#' Initialise
#'
#' Initialise a waypoint
#'
#' @param self A \code{waypoint} object.
#' @param dom_id Id of element to attach waypoint to.
#' @param offset Vertical offset, an integer (pixels) or a percentage passed as a string e.g. \code{"10"}.
#' @param id Id of waypoint, see details.
#' @param horizontal Whether to apply waypoints of horizontal offset.
#' @param animate Whether to animate the anchor when the waypoint is triggered.
#' @param animation Animation to use, note that this can be overriden in the \code{animate} method.
#'
#' @details If you do not provide an \code{id} then you will have to rely on the \code{get_*} family of
#' of methods to get the callbacks. If you do, you can still rely on the latter but also may access
#' the callbacks the traditional way with `input$idName_direction`, `input$idName_next`, and
#' `input$idName_previous`.
#'
#' @section Animations:
#' \itemize{
#' \item{\code{bounce}}
#' \item{\code{flash}}
#' \item{\code{wobble}}
#' \item{\code{bounceInLeft}}
#' \item{\code{bounceOutDown}}
#' \item{\code{fadeIn}}
#' \item{\code{fadeInLeftBig}}
#' \item{\code{fadeInUpBig}}
#' \item{\code{flipOutX}}
#' \item{\code{fadeOutLeft}}
#' \item{\code{fadeOutUp}}
#' \item{\code{rotateIn}}
#' \item{\code{rotateInUpRight}}
#' \item{\code{rotateOutUpLeft}}
#' \item{\code{rollIn}}
#' \item{\code{zoomInLeft}}
#' \item{\code{zoomOutDown}}
#' \item{\code{slideInDown}}
#' \item{\code{slideOutDown}}
#' \item{\code{heartBeat}}
#' \item{\code{flash}}
#' \item{\code{headShake}}
#' \item{\code{jello}}
#' \item{\code{bounceInRight}}
#' \item{\code{bounceOutLeft}}
#' \item{\code{fadeInDown}}
#' \item{\code{fadeInRight}}
#' \item{\code{fadeOut}}
#' \item{\code{fadeOutLeftBig}}
#' \item{\code{fadeOutUpBig}}
#' \item{\code{flipOutY}}
#' \item{\code{rotateInDownLeft}}
#' \item{\code{rotateOut}}
#' \item{\code{rotateOutUpRight}}
#' \item{\code{rollOut}}
#' \item{\code{zoomInRight}}
#' \item{\code{zoomOutLeft}}
#' \item{\code{slideInLeft}}
#' \item{\code{slideOutLeft}}
#' \item{\code{pulse}}
#' \item{\code{swing}}
#' \item{\code{bounceIn}}
#' \item{\code{bounceInUp}}
#' \item{\code{bounceOutRight}}
#' \item{\code{fadeInDownBig}}
#' \item{\code{fadeInRightBig}}
#' \item{\code{fadeOutDown}}
#' \item{\code{fadeOutRight}}
#' \item{\code{flipInX}}
#' \item{\code{lightSpeedIn}}
#' \item{\code{rotateInDownRight }}
#' \item{\code{rotateOutDownLeft}}
#' \item{\code{hinge}}
#' \item{\code{zoomIn}}
#' \item{\code{zoomInUp}}
#' \item{\code{zoomOutRight}}
#' \item{\code{slideInRight }}
#' \item{\code{slideOutRight}}
#' \item{\code{rubberBand}}
#' \item{\code{tada}}
#' \item{\code{bounceInDown}}
#' \item{\code{bounceOut}}
#' \item{\code{bounceOutUp}}
#' \item{\code{fadeInLeft}}
#' \item{\code{fadeInUp}}
#' \item{\code{fadeOutDownBig}}
#' \item{\code{fadeOutRightBig}}
#' \item{\code{flipInY}}
#' \item{\code{lightSpeedOut}}
#' \item{\code{rotateInUpLeft}}
#' \item{\code{rotateOutDownRight}}
#' \item{\code{jackInTheBox}}
#' \item{\code{zoomInDown}}
#' \item{\code{zoomOut}}
#' \item{\code{zoomOutUp}}
#' \item{\code{slideInUp}}
#' \item{\code{slideOutUp}}
#' }
#'
#' @aliases .init
#' @name init
#' @export
.init <- function(self, dom_id, animate = FALSE, animation = "bounce", offset = NULL, horizontal = FALSE, id = NULL){
if(missing(dom_id))
stop("missing dom_id", call. = FALSE)
if(!is.null(offset))
self$offset <- offset
if(!is.null(id))
self$id <- id
else
self$id <- .random_id()
self$dom_id <- dom_id
self$horizontal <- horizontal
self$must_animate <- animate
self$animation <- animation
}
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