R/adjust.my.tune.R

adjust.my.tune=function(tune, acc, dim){
n=length(acc)
if(dim==1){
for(i in 1:n){
if(acc[i]>0.9){tune[i]=tune[i]*3
} else if(acc[i]>0.8){tune[i]=tune[i]*2
} else if(acc[i]>0.7){tune[i]=tune[i]*1.5
} else if(acc[i]>0.6){tune[i]=tune[i]*1.25
} else if(acc[i]>0.5){tune[i]=tune[i]*1.1
} else if(acc[i]>0.48){tune[i]=tune[i]*1.05
} else if(acc[i]<0.4){tune[i]=tune[i]*.95
} else if(acc[i]<0.35){tune[i]=tune[i]*0.9
} else if(acc[i]<0.25){tune[i]=tune[i]*0.75
} else if(acc[i]<0.1){tune[i]=tune[i]*0.5
} else{}
}}

if(dim>1){
for(i in 1:2){
if(acc[i]>0.9){tune[i]=tune[i]*3
} else if(acc[i]>0.8){tune[i]=tune[i]*2
} else if(acc[i]>0.7){tune[i]=tune[i]*1.5
} else if(acc[i]>0.6){tune[i]=tune[i]*1.25
} else if(acc[i]>0.5){tune[i]=tune[i]*1.1
} else if(acc[i]>0.48){tune[i]=tune[i]*1.05
} else if(acc[i]<0.4){tune[i]=tune[i]*.95
} else if(acc[i]<0.35){tune[i]=tune[i]*0.9
} else if(acc[i]<0.25){tune[i]=tune[i]*0.75
} else if(acc[i]<0.1){tune[i]=tune[i]*0.5
}else{}
}

for(i in 3:n){
if(acc[i]>0.9){tune[i]=tune[i]*3
} else if(acc[i]>0.8){tune[i]=tune[i]*2.5
} else if(acc[i]>0.7){tune[i]=tune[i]*2
} else if(acc[i]>0.55){tune[i]=tune[i]*1.5
} else if(acc[i]>0.4){tune[i]=tune[i]*1.25
} else if(acc[i]>0.3){tune[i]=tune[i]*1.1
} else if(acc[i]>0.26){tune[i]=tune[i]*1.05
} else if(acc[i]<0.2){tune[i]=tune[i]*.9
} else if(acc[i]<0.18){tune[i]=tune[i]*0.85
} else if(acc[i]<0.15){tune[i]=tune[i]*0.8
} else if(acc[i]<0.05){tune[i]=tune[i]*0.75
} else{}
}
}
return(tune)
}
SAcmu/LLSM documentation built on May 9, 2019, 11:06 a.m.