Description Usage Arguments Value
Add a reverb effect to the audio signal, simulating a different recording environment
1 | add_reverb(input_signal, type = "hall")
|
input_signal |
numeric |
type |
character, choice of reverb effect. Options are 'hall' and 'church'. Defaults to 'hall' |
numeric, vector representing the audio signal with the specified type of reverb applied.
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