Description Usage Arguments Details Value Functions
This function returns the player's best-sprint from the data set.
1 2 3 4 5 6 7 8 9 10 11 12 13 | best.sprint(
game.speed,
min.speed = 0.3,
max.speed.threshold = 95,
sample.rate = 10
)
gps.best.sprint(
game.speed,
min.speed = 0.3,
max.speed.threshold = 95,
sample.rate = 10
)
|
game.speed |
The player's tracking data speed vector |
min.speed |
The minimum speed that the function should consider the start of the sprint |
max.speed.threshold |
The percent of the player's top speed reached to be considered the end of the sprint |
sample.rate |
The game data sample rate (Hz) |
This function identifies a player's best-sprint which is defined as the sprint that took the least amount of time to reach top speed. The caveat being that this sprint does not need to begin at a dead-start.
The user sets the minimum speed that the function should consider the start of the sprint. Since players do
not often reach max speed during games and practices, the max.speed.threshold
argument allows practitioners
to set the percent of top speed that the function should consider as the end of the sprint. Through trial-and-error,
the minimum speed of 0.3 m/s and 95
ability.
A data.frame with the player's best-sprint observations
gps.best.sprint
: An alternate function call specifically for player tracking data
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