playBttn: Load Audio and Create a Play Button to Start Playback

View source: R/playBttn.R

playBttnR Documentation

Load Audio and Create a Play Button to Start Playback

Description

Load Audio and Create a Play Button to Start Playback

Usage

playBttn(
  inputId,
  src,
  audioId,
  label = "",
  inline = FALSE,
  icon = "play",
  fill = "#228833",
  textCol = "white"
)

Arguments

inputId

The input ID of the play button.

src

The filename for the audio file to play. Must be in the "www/" folder for the app.

audioId

The input ID to associate with the audio file that will be loaded.

label

An optional text label to add to the button. Defaults to blank. NOTE: If icon is NULL, this variable should be given a value explicitly.

inline

Boolean. If FALSE (the default), the oause button will be on its own line in the UI (i.e., wrapped in a div tag). If TRUE, the button will be on a line with the preceeding shiny UI object (i.e., wrapped in a span tag).

icon

An optional shiny::icon() to add to the button. Defaults to the font-awesome "play" icon. NOTE: If no text label is present, icon cannot be null.

fill

Background color for the play button. Must be a valid color name or hexidecimal code.

textCol

Text or icon color for the label on the play button.

Value

An audio file with the ID audioId will be added to the list of input values. On the server side of a shiny app, this function returns an integer of class "shinyActionButtonValue", which means it can be used in all the ways an ordinary shiny action button can (e.g., you can add functions to be called when the button is pressed with shiny::observeEvent() and shiny::eventReactive).

Examples

# First use wwwPrep() to get a wav file in the correct directory.
wwwPrep(volumeCalibration = TRUE)

## Only run examples in interactive R sessions
if (interactive()) {
ui <- fluidPage(
  "Play a sound: ",
   playBttn(inputId = "play", src = "cal_noise.wav",
        audioId = "cal_noise"),
   disabled(pauseBttn(inputId = "pause", audioId = "cal_noise"))
 )

# disable the play button and enable the pause button after play button is clicked.
server <- function(input, output, session) {
 observeEvent(input$play, {
   disable("play")
   enable("pause")
 })
}
shinyApp(ui = ui, server = server)
}

## Use inline = TRUE to display the button on the same line as the preceding UI element.
if (interactive()) {
ui <- fluidPage(
  "Play a sound: ",
   playBttn(inputId = "play", src = "cal_noise.wav",
        audioId = "cal_noise", inline = TRUE),
   pauseBttn(inputId = "pause", audioId = "cal_noise", inline = TRUE)
 )

server <- function(input, output, session) {}

shinyApp(ui = ui, server = server)
}

## Use parameter 'label =' to add a text label to the button.
## Use icon = NULL to remove the icon.
if (interactive()) {
ui <- fluidPage(
   playBttn(inputId = "play", label = "Play noise", src = "cal_noise.wav",
        audioId = "cal_noise", inline = TRUE, icon = NULL),
   pauseBttn(inputId = "pause", audioId = "cal_noise", inline = TRUE)
 )

server <- function(input, output, session) {}

shinyApp(ui = ui, server = server)
}

abbey-thomas/speechcollectr documentation built on Nov. 19, 2024, 7:09 p.m.