Description Usage Format Source
A dataset containing recipes that are made by cooking.
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A data frame with 80 rows and 4 variables:
The name of the cooking recipe
A space delimited set of pairs, where the first item in the pair is either an entire category (in which case, it is preceded by a negative sign) or the object id of a specific item, and where the second item in the pair is the number of objects required for the recipe
The object id of the resulting item
A space delimited list of the conditions for unlocking the recipe. If not null, the first element is a letter that represents the type of event, with "f" for friendship, "l" for player level, and "s" for skill. If "l", then the next value is the level required. If "f" then the second element is the character to befriend and the third is the required friendship level. If "s," then the second element is the skill required and the third is the level required in this skill. If the unlock condition is "null" or "default", then it is either automatically unlocked at the start of the game, or it has a more complex storyline event in order to unlock it.
Data loaded from https://github.com/aftonsteps/stardewdata which in turn depends on https://github.com/LeonBlade/xnbcli for extracting the data from the game. Descriptions of the variables summarized from https://stardewvalleywiki.com/Modding:Recipe_data
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