sonifyStripes | R Documentation |
Sonification of climate stripes data, or more generally, of a time series of values. A smoothed version of the time series is computed by moving average, then sonification proceeds as follows:
Backtrack is a standard house-like tune, including a four-on-the-floor kick+hi-hat pattern on the drum, a bass following the drum kick, and 3 chords played by a synthesizer
The smoothed time series controls the master volume and the amount of 'distortion' in the synthesizer's sound
Large anomalies below / above the smoothed series trigger percussion sounds (by default a snare and a hand clap) that are panned full left (negative anomalies) and full right (positive anomalies)
sonifyStripes(
values = sequenceR::globalT$Anomaly,
bpm = 135,
minVol = 0.1,
nma = 10,
pClap = 0.15,
synthVar = 0.5,
kick = sequenceR::mini909$bass,
hihat = sequenceR::mini909$hihat,
openHihat = sequenceR::mini909$hihat_o,
posPercussion = sequenceR::mini909$snare,
negPercussion = sequenceR::mini909$clap,
bassNote = "E1",
chord1 = c("E2", "E3", "G3", "D4", "Gb4"),
chord2 = c("E2", "D3", "Gb3", "A3", "E4"),
chord3 = c("E2", "B2", "Gb3", "G3", "D4"),
videoFile = NULL,
videoResFactor = 1
)
values |
Numeric vector, values to sonify. Default is global temperature anomalies over the period 1850-2021 |
bpm |
Numeric > 0, tempo in beat per minute |
minVol |
Numeric >= 0, minimum volume reached when smoothed series is minimum |
nma |
Numeric >=0 , number of moving average steps on each side of the current value (i.e. moving average window is 2*nma+1 when possible, nma+1 on the series' edges) |
pClap |
Numeric in (0,0.5). "Large" anomalies triggering claps/snare are defined as anomalies below (resp. above) the pClap (resp. (1-pClap))-quantile of anomalies. |
synthVar |
Numeric >= 0 , controls the variability of the synthesizer sound. When zero, the synthesizer sound does not change. Large values induce more variability in the synthesizer sound. |
kick |
soundSample, sound sample used to play the kick drum. |
hihat |
soundSample, sound sample used to play the closed hi-hat. |
openHihat |
soundSample, sound sample used to play the open hi-hat. |
posPercussion |
soundSample, sound sample used to play the positive-anomaly percussion. |
negPercussion |
soundSample, sound sample used to play the negative-anomaly percussion. |
bassNote |
string, bass note (in scientific pitch notation). |
chord1 |
string vector, first chord played by synthesizer. |
chord2 |
string vector, second chord played by synthesizer. |
chord3 |
string vector, third chord played by synthesizer. |
videoFile |
file path, full path to video file. When NULL, video is not created. |
videoResFactor |
Numeric > 0 , video resolution, 2 recommended for good-quality video. |
A list with the following components:
mix, tuneR::Wave object, the final mix of the sonification.
dat, data frame with 4 columns: time step, raw value, smoothed value, anomaly
quantiles, numeric vector of size 2, the quantiles defining large negative/positive anomalies
waves, list of tuneR::Wave object, individual waves for each instrument in case you wish to mix them in your own way.
w <- sonifyStripes()
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