Man pages for bmewing/whitechapelR
Advanced Policing Techniques for the Board Game "Letters from Whitechapel"

alleyUndirected edge pairing of alley connecting nodes
end_roundManage list of possible hideouts
inspect_spaceUpdate paths based on inspections
node_locationsx,y coordinates of node points from the game board
roadsUndirected edge pairing of roads connecting nodes
show_boardDisplay game board representation
start_roundStart a new round
take_a_carriageTrack carriage movement
take_a_stepTrack one movement
trim_possibilitiesTrim possible paths
bmewing/whitechapelR documentation built on May 27, 2019, 11:49 p.m.