Description Usage Details Value
This is based on the original Tyler Morgan Wall blog post, with some clean-up to functionalize, and with Wolf Vollprecht's bilinear interpolation adaptation function.
1 2 | ray_shade1(heightmap, anglebreaks = seq(40, 50, 1), sunangle = 315,
maxsearch = 100)
|
It does not seem to work properly for all azimuths. We have not bothered to debug why. It seems to work for 0, 90.
inheritParams rayshader::ray_shade
numeric matrix of shadow intensities between with values in &91;0,1&93;.
Add the following code to your website.
For more information on customizing the embed code, read Embedding Snippets.