Magic Weapons grant a bonus to damage:
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Weapon') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
Magic Implements grant a bonus to damage:
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Implement') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
Magic Armor grants a bonus to damage:
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Armor') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Neck') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Feet') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Waist') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Head') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Arms') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Hands') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Ring') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Wondrous Item') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
library(sfrpg) df_items_raw <- read_my_csv('magic_items') %>% dplyr::filter(type=='Consumable') htm_items = clean_df_items(df_items_raw) htm_items %>% cat()
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