# build.weights.dice <- function() {
#
# # French
# # read dictionnary data from disk
# #base.dir <- find.package("Boggler")
# base.dir <- "./inst"
# load(file = paste(base.dir, "includes/dict_fr.RData", sep="/"))
#
# # Create weights for letter randomization
# # This is used when playing only
# # a) weights based on real frequencies of letters
# all.letters <- strsplit(paste(dict$word,collapse=""),"")
# weights.obs <- prop.table(table(all.letters))
# weights.obs <- data.frame(letter=names(weights.obs), weight=as.numeric(weights.obs), stringsAsFactors = FALSE)
#
# # Assign real Boggle dice to the dice variable
# dice <- c("elupst", "zdvnea", "sdtnoe", "amoris", "fxraoi", "moqabj", "fsheei",
# "hrsnei", "etnkou", "tarilb", "tieaoa", "acepdm", "rlasec", "uliwer",
# "vgtnie", "lenuyg")
#
# save(dice, weights.obs, file = paste(base.dir, "includes/weights_and_dice_fr.RData", sep="/"))
#
# rm(dict, all.letters, weights.obs, dice)
#
# # English
# load(file = paste(base.dir, "includes/dict_en.RData", sep="/"))
#
# # Create weights for letter randomization
# # This is used when playing only
# # a) weights based on real frequencies of letters
# all.letters <- strsplit(paste(dict$word,collapse=""),"")
# weights.obs <- prop.table(table(all.letters))
# weights.obs <- data.frame(letter=names(weights.obs), weight=as.numeric(weights.obs), stringsAsFactors = FALSE)
#
# dice <- c("aaeegn", "elrtty", "aoottw", "abbjoo", "ehrtvw", "cimotu", "distty",
# "eiosst", "delrvy", "achops", "himnqu", "eeinsu", "eeghnw", "affkps",
# "hlnnrz", "deilrx")
#
# save(dice, weights.obs, file = paste(base.dir, "includes/weights_and_dice_en.RData", sep="/"))
#
# rm(dict, all.letters, weights.obs, dice)
#
# }
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