vcg_raycaster | R Documentation |
Cast rays to intersect with mesh
vcg_raycaster(
x,
ray_origin,
ray_direction,
max_distance = Inf,
both_sides = FALSE
)
x |
surface mesh |
ray_origin |
a matrix with 3 rows or a vector of length 3, the positions of ray origin |
ray_direction |
a matrix with 3 rows or a vector of length 3, the direction of the ray, will be normalized to length 1 |
max_distance |
positive maximum distance to cast the normalized ray;
default is infinity. Any invalid distances (negative, zero, or |
both_sides |
whether to inverse the ray (search both positive and negative ray directions); default is false |
A list of ray casting results: whether any intersection is found, position and face normal of the intersection, distance of the ray, and the index of the intersecting face (counted from 1)
library(ravetools)
sphere <- vcg_sphere(normals = FALSE)
sphere$vb[1:3, ] <- sphere$vb[1:3, ] + c(10, 10, 10)
vcg_raycaster(
x = sphere,
ray_origin = array(c(0, 0, 0, 1, 0, 0), c(3, 2)),
ray_direction = c(1, 1, 1)
)
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